Lines Matching refs:uint32_t
41 void RsdShaderCache::updateUniformArrayData(const Context *rsc, RsdShader *prog, uint32_t linkedID,
43 UniformQueryData **uniformList, uint32_t uniListSize) {
45 for (uint32_t ct=0; ct < prog->getUniformCount(); ct++) {
48 for (uint32_t ui = 0; ui < uniListSize; ui ++) {
50 data[ct].arraySize = (uint32_t)uniformList[ui]->arraySize;
63 void RsdShaderCache::populateUniformData(RsdShader *prog, uint32_t linkedID, UniformData *data) {
64 for (uint32_t ct=0; ct < prog->getUniformCount(); ct++) {
72 for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
78 for (uint32_t ct=0; ct < frag->getUniformCount(); ct++) {
112 uint32_t vID = vtx->getStateBasedShaderID(rsc);
113 uint32_t fID = frag->getStateBasedShaderID(rsc);
119 uint32_t entryCount = mEntries.size();
120 for (uint32_t ct = 0; ct < entryCount; ct ++) {
171 for (uint32_t ct=0; ct < e->vtxAttrCount; ct++) {
195 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) {
210 uniformList, (uint32_t)numUniforms);
212 uniformList, (uint32_t)numUniforms);
216 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) {
232 for (uint32_t ct=0; ct < mCurrent->vtxAttrCount; ct++) {
242 uint32_t numShaderIDs = s->getStateBasedIDCount();
243 for (uint32_t sId = 0; sId < numShaderIDs; sId ++) {
244 uint32_t id = s->getStateBasedID(sId);
260 uint32_t numShaderIDs = s->getStateBasedIDCount();
261 for (uint32_t sId = 0; sId < numShaderIDs; sId ++) {
262 uint32_t id = s->getStateBasedID(sId);
277 for (uint32_t ct=0; ct < mEntries.size(); ct++) {