/* * Copyright (c) 2009-2010 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.app.state; import com.jme3.app.Application; import com.jme3.renderer.RenderManager; /** * AppState represents a continously executing code inside the main loop. * An AppState can track when it is attached to the * {@link AppStateManager} or when it is detached.
AppStates * are initialized in the render thread, upon a call to {@link AppState#initialize(com.jme3.app.state.AppStateManager, com.jme3.app.Application) } * and are de-initialized upon a call to {@link AppState#cleanup()}. * Implementations should return the correct value with a call to * {@link AppState#isInitialized() } as specified above.
* * * @author Kirill Vainer */ public interface AppState { /** * Called to initialize the AppState. * * @param stateManager The state manager * @param app */ public void initialize(AppStateManager stateManager, Application app); /** * @return True if initialize() was called on the state, * false otherwise. */ public boolean isInitialized(); /** * Enable or disable the functionality of the AppState. * The effect of this call depends on implementation. An * AppState starts as being enabled by default. * * @param active activate the AppState or not. */ public void setEnabled(boolean active); /** * @return True if the AppState is enabled, false otherwise. * * @see AppState#setEnabled(boolean) */ public boolean isEnabled(); /** * Called when the state was attached. * * @param stateManager State manager to which the state was attached to. */ public void stateAttached(AppStateManager stateManager); /** * Called when the state was detached. * * @param stateManager The state manager from which the state was detached from. */ public void stateDetached(AppStateManager stateManager); /** * Called to update the state. * * @param tpf Time per frame. */ public void update(float tpf); /** * Render the state. * * @param rm RenderManager */ public void render(RenderManager rm); /** * Called after all rendering commands are flushed. */ public void postRender(); /** * Cleanup the game state. */ public void cleanup(); }