package jme3test.water; import com.jme3.app.SimpleApplication; import com.jme3.audio.AudioNode; import com.jme3.audio.LowPassFilter; import com.jme3.effect.ParticleEmitter; import com.jme3.effect.ParticleMesh; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.material.RenderState.BlendMode; import com.jme3.math.ColorRGBA; import com.jme3.math.FastMath; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.post.FilterPostProcessor; import com.jme3.post.filters.BloomFilter; import com.jme3.post.filters.DepthOfFieldFilter; import com.jme3.post.filters.LightScatteringFilter; import com.jme3.renderer.Camera; import com.jme3.renderer.queue.RenderQueue.Bucket; import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import com.jme3.scene.shape.Box; import com.jme3.terrain.geomipmap.TerrainQuad; import com.jme3.terrain.heightmap.AbstractHeightMap; import com.jme3.terrain.heightmap.ImageBasedHeightMap; import com.jme3.texture.Texture; import com.jme3.texture.Texture.WrapMode; import com.jme3.texture.Texture2D; import com.jme3.util.SkyFactory; import com.jme3.water.WaterFilter; import java.util.ArrayList; import java.util.List; /** * test * @author normenhansen */ public class TestPostWater extends SimpleApplication { private Vector3f lightDir = new Vector3f(-4.9236743f, -1.27054665f, 5.896916f); private WaterFilter water; TerrainQuad terrain; Material matRock; AudioNode waves; LowPassFilter underWaterAudioFilter = new LowPassFilter(0.5f, 0.1f); LowPassFilter underWaterReverbFilter = new LowPassFilter(0.5f, 0.1f); LowPassFilter aboveWaterAudioFilter = new LowPassFilter(1, 1); public static void main(String[] args) { TestPostWater app = new TestPostWater(); app.start(); } @Override public void simpleInitApp() { setDisplayFps(false); setDisplayStatView(false); Node mainScene = new Node("Main Scene"); rootNode.attachChild(mainScene); createTerrain(mainScene); DirectionalLight sun = new DirectionalLight(); sun.setDirection(lightDir); sun.setColor(ColorRGBA.White.clone().multLocal(1.7f)); mainScene.addLight(sun); DirectionalLight l = new DirectionalLight(); l.setDirection(Vector3f.UNIT_Y.mult(-1)); l.setColor(ColorRGBA.White.clone().multLocal(0.3f)); // mainScene.addLight(l); flyCam.setMoveSpeed(50); //cam.setLocation(new Vector3f(-700, 100, 300)); //cam.setRotation(new Quaternion().fromAngleAxis(0.5f, Vector3f.UNIT_Z)); cam.setLocation(new Vector3f(-327.21957f, 61.6459f, 126.884346f)); cam.setRotation(new Quaternion(0.052168474f, 0.9443102f, -0.18395276f, 0.2678024f)); cam.setRotation(new Quaternion().fromAngles(new float[]{FastMath.PI * 0.06f, FastMath.PI * 0.65f, 0})); Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false); sky.setLocalScale(350); mainScene.attachChild(sky); cam.setFrustumFar(4000); //cam.setFrustumNear(100); //private FilterPostProcessor fpp; water = new WaterFilter(rootNode, lightDir); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); fpp.addFilter(water); BloomFilter bloom=new BloomFilter(); //bloom.getE bloom.setExposurePower(55); bloom.setBloomIntensity(1.0f); fpp.addFilter(bloom); LightScatteringFilter lsf = new LightScatteringFilter(lightDir.mult(-300)); lsf.setLightDensity(1.0f); fpp.addFilter(lsf); DepthOfFieldFilter dof=new DepthOfFieldFilter(); dof.setFocusDistance(0); dof.setFocusRange(100); fpp.addFilter(dof); // // fpp.addFilter(new TranslucentBucketFilter()); // // fpp.setNumSamples(4); water.setWaveScale(0.003f); water.setMaxAmplitude(2f); water.setFoamExistence(new Vector3f(1f, 4, 0.5f)); water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg")); //water.setNormalScale(0.5f); //water.setRefractionConstant(0.25f); water.setRefractionStrength(0.2f); //water.setFoamHardness(0.6f); water.setWaterHeight(initialWaterHeight); uw=cam.getLocation().y cameras = new ArrayList(); cameras.add(getCamera()); terrain.setMaterial(matRock); terrain.setLocalScale(new Vector3f(5, 5, 5)); terrain.setLocalTranslation(new Vector3f(0, -30, 0)); terrain.setLocked(false); // unlock it so we can edit the height terrain.setShadowMode(ShadowMode.Receive); rootNode.attachChild(terrain); } //This part is to emulate tides, slightly varrying the height of the water plane private float time = 0.0f; private float waterHeight = 0.0f; private float initialWaterHeight = 0.8f; private boolean uw=false; @Override public void simpleUpdate(float tpf) { super.simpleUpdate(tpf); // box.updateGeometricState(); time += tpf; waterHeight = (float) Math.cos(((time * 0.6f) % FastMath.TWO_PI)) * 1.5f; water.setWaterHeight(initialWaterHeight + waterHeight); if(water.isUnderWater() && !uw){ waves.setDryFilter(new LowPassFilter(0.5f, 0.1f)); uw=true; } if(!water.isUnderWater() && uw){ uw=false; //waves.setReverbEnabled(false); waves.setDryFilter(new LowPassFilter(1, 1f)); //waves.setDryFilter(new LowPassFilter(1,1f)); } } }