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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/
H A DTerrain.java41 * Terrain can be one or many meshes comprising of a, probably large, piece of land.
42 * Terrain is Y-up in the grid axis, meaning gravity acts in the -Y direction.
46 * Terrain implementations should extend Node, or at least Spatial.
50 public interface Terrain { interface
131 * This is where the Terrain's LOD algorithm will change the detail of
165 * Terrain can have different materials in different locations.
169 * It could be possible to pass in null for the location, some Terrain

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