Searched defs:bx (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DPathTessellator.cpp943 float bx, float by,
946 float dx = bx - ax;
948 float d = (cx - bx) * dy - (cy - by) * dx;
952 pushToVector(outputVertices, bx, by);
955 float bcx = (bx + cx) * 0.5f;
965 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy,
941 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) argument
H A DOpenGLRenderer.cpp2133 int bx = i; local
2134 int by = bx + 1;
2142 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2145 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2148 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2150 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
/frameworks/native/opengl/libs/ETC1/
H A Detc1.cpp271 int bx = 0; local
273 bx = 2;
277 int xx = bx + x;
355 int bx = 0; local
357 bx = 2;
361 int xx = bx + x;

Completed in 84 milliseconds