Searched defs:character (Results 1 - 25 of 91) sorted by relevance

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/external/webkit/Source/WebCore/html/parser/
H A DHTMLParserIdioms.h54 inline bool isHTMLSpace(UChar character) argument
66 return character <= ' ' && (character == ' ' || character == '\n' || character == '\t' || character == '\r' || character == '\f');
69 inline bool isNotHTMLSpace(UChar character) argument
71 return !isHTMLSpace(character);
H A DHTMLEntityParser.cpp68 UChar character = static_cast<UChar>(value); local
69 ASSERT(character == value);
70 decodedEntity.append(character);
/external/icu4c/test/intltest/
H A Ditercoll.h94 UChar character; member in struct:CollationIteratorTest::ExpansionRecord
/external/webkit/Source/WebCore/editing/
H A Dhtmlediting.h228 inline bool isAmbiguousBoundaryCharacter(UChar character) argument
231 // If they are just typed, i.e. if they are immediately followed by a caret, we want to delay text checking until the next character has been typed.
233 return character == '\'' || character == rightSingleQuotationMark || character == hebrewPunctuationGershayim;
/external/clang/test/PCH/
H A Dcxx_exprs.cpp12 char character; variable
26 const_cast_result char_ptr = &character;
/external/proguard/src/proguard/util/
H A DVariableStringMatcher.java93 * Returns whether the given character is allowed in the variable string.
95 private boolean isAllowedCharacter(char character) argument
102 if (allowedCharacters[index] == character)
116 if (disallowedCharacters[index] == character)
123 // Any remaining character is allowed.
/external/webkit/Source/JavaScriptCore/runtime/
H A DSmallStrings.h57 JSString* singleCharacterString(JSGlobalData* globalData, unsigned char character) argument
59 if (!m_singleCharacterStrings[character])
60 createSingleCharacterString(globalData, character);
61 return m_singleCharacterStrings[character];
64 StringImpl* singleCharacterStringRep(unsigned char character);
H A DSmallStrings.cpp46 StringImpl* rep(unsigned char character) argument
48 return m_reps[character].get();
131 void SmallStrings::createSingleCharacterString(JSGlobalData* globalData, unsigned char character) argument
135 ASSERT(!m_singleCharacterStrings[character]);
136 m_singleCharacterStrings[character] = new (globalData) JSString(globalData, PassRefPtr<StringImpl>(m_storage->rep(character)), JSString::HasOtherOwner);
139 StringImpl* SmallStrings::singleCharacterStringRep(unsigned char character) argument
143 return m_storage->rep(character);
/external/webkit/Source/WebCore/platform/graphics/haiku/
H A DGlyphPageTreeNodeHaiku.cpp47 UChar32 character; local
52 character = U16_GET_SUPPLEMENTARY(lead, trail);
54 character = characterBuffer[i];
56 if (!character)
60 setGlyphDataForIndex(offset + i, character, fontData);
/external/webkit/Source/WebCore/platform/graphics/wx/
H A DGlyphMapWx.cpp43 UChar32 character; local
48 character = U16_GET_SUPPLEMENTARY(lead, trail);
50 character = buffer[i];
53 setGlyphDataForIndex(offset + i, character, fontData);
/external/proguard/src/proguard/
H A DWordReader.java183 // The next word is a single delimiting character.
188 // The next word is starting with a quote character.
192 // The next word is a quoted character string.
210 // The next word is a simple character string.
308 private boolean isDelimiter(char character) argument
310 return character == '@' ||
311 character == '{' ||
312 character == '}' ||
313 character == '(' ||
314 character
321 isQuote(char character) argument
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/external/v8/src/
H A Dscanner-character-streams.h36 // A buffered character stream based on a random access character
44 virtual void PushBack(uc32 character);
52 virtual void SlowPushBack(uc16 character);
94 // The character position of the character at raw_data[raw_data_pos_].
108 virtual void PushBack(uc32 character) { argument
H A Ddebug-agent.cc243 char c = '\0'; // One character receive buffer.
244 char prev_c = '\0'; // Previous character.
255 // Add character to header buffer.
377 uint16_t character = message[i]; local
378 utf8_len += unibrow::Utf8::Length(character, previous);
379 previous = character;
396 // Write next UTF-8 encoded character to buffer.
397 uint16_t character = message[i]; local
399 unibrow::Utf8::Encode(buffer + buffer_position, character, previous);
402 // Send buffer if full or last character i
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/external/webkit/Source/WebCore/platform/
H A DLength.cpp55 // IE quirk: Skip whitespace between the number and the % character (20 % => 20%).
79 static int countCharacter(const UChar* data, unsigned length, UChar character) argument
83 count += data[i] == character;
/external/jmonkeyengine/engine/src/bullet-native/
H A Dcom_jme3_bullet_objects_PhysicsCharacter.cpp90 btKinematicCharacterController* character = new btKinematicCharacterController(ghost, shape, stepHeight); local
91 return reinterpret_cast<jlong>(character);
101 btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId); local
102 if (character == NULL) {
109 character->warp(vec);
119 btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId); local
120 if (character == NULL) {
127 character->setWalkDirection(vec);
137 btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId); local
138 if (character
153 btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId); local
169 btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId); local
185 btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId); local
201 btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId); local
217 btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId); local
233 btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId); local
249 btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId); local
265 btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId); local
377 btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId); local
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/external/webkit/Source/WebCore/platform/text/
H A DTextCodecUTF8.cpp140 static inline UChar* appendCharacter(UChar* destination, int character) argument
142 ASSERT(character != nonCharacter);
143 ASSERT(!U_IS_SURROGATE(character));
144 if (U_IS_BMP(character))
145 *destination++ = character;
147 *destination++ = U16_LEAD(character);
148 *destination++ = U16_TRAIL(character);
164 // Each error generates a replacement character and consumes one byte.
204 int character = decodeNonASCIISequence(m_partialSequence, count); local
205 if (character
263 int character; local
308 UChar32 character; local
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/external/webkit/Source/WebCore/wml/
H A DWMLVariables.cpp38 static bool isValidFirstVariableNameCharacter(const UChar& character) argument
40 return WTF::isASCIIAlpha(character)
41 || character == '_';
44 static bool isValidVariableNameCharacter(const UChar& character) argument
46 return WTF::isASCIIAlpha(character)
47 || WTF::isASCIIDigit(character)
48 || character == '_';
/external/webkit/Source/WebKit/chromium/src/gtk/
H A DWebInputEventFactory.cpp272 // Gets the corresponding control character of a specified key code. See:
354 // We need to treat the enter key as a key press of character \r. This
362 // If ctrl key is pressed down, then control character shall be input.
376 WebKeyboardEvent WebInputEventFactory::keyboardEvent(wchar_t character, int state, double timeStampSeconds) argument
387 result.windowsKeyCode = character;
388 result.nativeKeyCode = character;
389 result.text[0] = character;
390 result.unmodifiedText[0] = character;
/external/chromium/base/i18n/
H A Drtl.cc136 UChar32 character; local
138 U16_NEXT(string, next_position, length, character);
140 // Now that we have the character, we use ICU in order to query for the
141 // appropriate Unicode BiDi character type.
142 int32_t property = u_getIntPropertyValue(character, UCHAR_BIDI_CLASS);
184 // strongly directional character.
250 UChar32 character; local
252 U16_NEXT(string, next_position, length, character);
254 // Now that we have the character, we use ICU in order to query for the
255 // appropriate Unicode BiDi character typ
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/external/icu4c/test/iotest/
H A Dstrtst.c746 UChar character; local
769 actual_result = u_sscanf(x15, "%C%d%n", &character, &i32, &actual_count);
773 if (character != 0x78) {
774 log_err("scanf should return 0x78 for the character, but returned %X\n", character);
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
H A DPhysicsCharacter.java37 import com.bulletphysics.dynamics.character.KinematicCharacterController;
57 protected KinematicCharacterController character; field in class:PhysicsCharacter
81 throw (new UnsupportedOperationException("Kinematic character nodes cannot have mesh collision shapes"));
95 character = new KinematicCharacterController(gObject, (ConvexShape) collisionShape.getCShape(), stepHeight);
99 * Sets the location of this physics character
103 character.warp(Converter.convert(location, tempVec));
115 character.setWalkDirection(Converter.convert(walkDirection, tempVec));
127 character.setUpAxis(axis);
136 character.setFallSpeed(fallSpeed);
145 character
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/
H A DTestWalkingChar.java81 * A walking animated character followed by a 3rd person camera on a terrain with LOD.
87 //character
88 CharacterControl character; field in class:TestWalkingChar
296 character = new CharacterControl(capsule, 0.01f);
299 model.addControl(character);
300 character.setPhysicsLocation(new Vector3f(-140, 15, -10));
302 getPhysicsSpace().add(character);
339 if (!character.onGround()) {
349 character.setViewDirection(walkDirection);
358 character
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/external/libphonenumber/java/src/com/android/i18n/phonenumbers/
H A DPhoneNumberMatcher.java196 * @param text the character sequence that we will search, null for no text
265 * Helper method to determine if a character is a Latin-script letter or not. For our purposes,
267 * Latin character.
284 private static boolean isInvalidPunctuationSymbol(char character) { argument
285 return character == '%' || Character.getType(character) == Character.CURRENCY_SYMBOL;
289 * Attempts to extract a match from a {@code candidate} character sequence.
401 // punctuation, check the previous character.
582 // or 'X'. We ignore the character if it appears as the last character o
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/external/llvm/include/llvm/ADT/
H A DTwine.h103 /// A char value reinterpreted as a pointer, to render as a character.
139 char character; member in union:llvm::Twine::Child
291 LHS.character = Val;
297 LHS.character = static_cast<char>(Val);
303 LHS.character = static_cast<char>(Val);
/external/v8/preparser/
H A Dpreparser-process.cc88 fprintf(stderr, "Non-ASCII character in input: '%c'.", next_char);
143 int character = word(text_pos + i); local
144 buffer[i - 1] = character;

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