Searched defs:cosAngle (Results 1 - 3 of 3) sorted by relevance

/external/webkit/Source/WebCore/svg/
H A DSVGTransform.cpp149 double cosAngle = cos(angleInRad); local
151 float cx = narrowPrecisionToFloat(cosAngle != 1 ? (m_matrix.e() * (1 - cosAngle) - m_matrix.f() * sinAngle) / (1 - cosAngle) / 2 : 0);
152 float cy = narrowPrecisionToFloat(cosAngle != 1 ? (m_matrix.e() * sinAngle / (1 - cosAngle) + m_matrix.f()) / 2 : 0);
/external/webkit/Source/WebCore/platform/graphics/transforms/
H A DAffineTransform.cpp189 double cosAngle = cos(a); local
191 AffineTransform rot(cosAngle, sinAngle, -sinAngle, cosAngle, 0, 0);
/external/skia/src/effects/
H A DSkLightingImageFilter.cpp653 SkScalar cosAngle = -surfaceToLight.dot(fS); local
654 if (cosAngle < fCosOuterConeAngle) {
657 SkScalar scale = SkScalarPow(cosAngle, fSpecularExponent);
658 if (cosAngle < fCosInnerConeAngle) {
659 scale = SkScalarMul(scale, cosAngle - fCosOuterConeAngle);
1451 lightColorBody.appendf("\tfloat cosAngle = -dot(surfaceToLight, %s);\n", s);
1452 lightColorBody.appendf("\tif (cosAngle < %s) {\n", cosOuter);
1455 lightColorBody.appendf("\tfloat scale = pow(cosAngle, %s);\n", exponent);
1456 lightColorBody.appendf("\tif (cosAngle < %s) {\n", cosInner);
1457 lightColorBody.appendf("\t\treturn %s * scale * (cosAngle
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