Searched defs:dequeueBuffer (Results 1 - 4 of 4) sorted by relevance
/frameworks/native/libs/gui/ |
H A D | IGraphicBufferProducer.cpp | 84 virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, function in class:android::BpGraphicBufferProducer 218 int result = dequeueBuffer(&buf, &fence, w, h, format, usage);
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H A D | BufferQueue.cpp | 258 status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence, function in class:android::BufferQueue 261 ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage); 264 ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h); 286 ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!"); 327 ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without " 341 ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) " 360 ST_LOGE("dequeueBuffer: no available buffer slots"); 408 ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer " 417 ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!"); 431 ST_LOGE("dequeueBuffer [all...] |
H A D | Surface.cpp | 45 ANativeWindow::dequeueBuffer = hook_dequeueBuffer; member in class:android::ANativeWindow 94 return c->dequeueBuffer(buffer, fenceFd); 114 int result = c->dequeueBuffer(&buf, &fenceFd); 176 int Surface::dequeueBuffer(android_native_buffer_t** buffer, function in class:android::Surface 179 ALOGV("Surface::dequeueBuffer"); 185 status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence, 188 ALOGV("dequeueBuffer: IGraphicBufferProducer::dequeueBuffer(%d, %d, %d, %d)" 201 ALOGE("dequeueBuffer: IGraphicBufferProducer::requestBuffer failed: %d", 210 ALOGE("dequeueBuffer [all...] |
/frameworks/native/libs/ui/ |
H A D | FramebufferNativeWindow.cpp | 153 ANativeWindow::dequeueBuffer = dequeueBuffer; member in class:android::ANativeWindow 224 int result = dequeueBuffer(window, buffer, &fenceFd); 235 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window, function in class:android::FramebufferNativeWindow
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