Searched defs:filtering (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/font/
H A DCacheTexture.cpp168 const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST; local
170 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
171 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
195 const GLenum filtering = getLinearFiltering() ? GL_LINEAR : GL_NEAREST; local
196 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
197 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
/frameworks/native/services/surfaceflinger/
H A DLayer.cpp491 // Query the texture matrix given our current filtering mode.
629 void Layer::setFiltering(bool filtering) { argument
630 mFiltering = filtering;
821 // we may use linear filtering, if the matrix scales us
H A DSurfaceFlinger.cpp2760 const bool filtering = reqWidth != hw_w || reqWidth != hw_h; local
2789 if (filtering) layer->setFiltering(true);
2791 if (filtering) layer->setFiltering(false);

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