Searched defs:glyphToCharMap (Results 1 - 4 of 4) sorted by relevance
/external/icu4c/layoutex/layout/ |
H A D | ParagraphLayout.h | 180 const LEGlyphID glyphs[], const float positions[], const le_int32 glyphToCharMap[]); 341 const LEGlyphID glyphs[], const float positions[], const le_int32 glyphToCharMap[]); 731 const LEGlyphID glyphs[], const float positions[], const le_int32 glyphToCharMap[]) 733 fGlyphs(glyphs), fPositions(positions), fGlyphToCharMap(glyphToCharMap) 730 VisualRun(const LEFontInstance *font, UBiDiDirection direction, le_int32 glyphCount, const LEGlyphID glyphs[], const float positions[], const le_int32 glyphToCharMap[]) argument
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/external/icu4c/test/letest/ |
H A D | cletest.c | 504 * Break it into multiple lines and make sure that the glyphToCharMap for run in each 666 const le_int32 *glyphToCharMap = pl_getVisualRunGlyphToCharMap(visualRun); local 676 le_int32 ix = glyphToCharMap[i]; 699 le_int32 ix = glyphToCharMap[i];
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H A D | letest.cpp | 740 * Break it into multiple lines and make sure that the glyphToCharMap for run in each 896 const le_int32 *glyphToCharMap = visualRun->getGlyphToCharMap(); local 906 le_int32 ix = glyphToCharMap[i]; 929 le_int32 ix = glyphToCharMap[i];
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/external/icu4c/layoutex/ |
H A D | ParagraphLayout.cpp | 1100 le_int32 *glyphToCharMap = LE_NEW_ARRAY(le_int32, glyphCount); local 1116 glyphToCharMap[outGlyph] = fGlyphToCharMap[glyphBase + inGlyph]; 1125 glyphToCharMap[outGlyph] = fGlyphToCharMap[base - inGlyph]; 1129 line->append(fStyleRunInfo[run].font, direction, glyphCount, glyphs, positions, glyphToCharMap); 1219 const LEGlyphID glyphs[], const float positions[], const le_int32 glyphToCharMap[]) 1231 fRuns[fRunCount++] = new ParagraphLayout::VisualRun(font, direction, glyphCount, glyphs, positions, glyphToCharMap); 1218 append(const LEFontInstance *font, UBiDiDirection direction, le_int32 glyphCount, const LEGlyphID glyphs[], const float positions[], const le_int32 glyphToCharMap[]) argument
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