Searched defs:holeRect (Results 1 - 2 of 2) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/ |
H A D | ShadowBlur.cpp | 470 void ShadowBlur::drawInsetShadow(GraphicsContext* graphicsContext, const FloatRect& rect, const FloatRect& holeRect, const RoundedIntRect::Radii& holeRadii) argument 481 drawInsetShadowWithoutTiling(graphicsContext, rect, holeRect, holeRadii, layerRect); 487 if (templateSize.width() > holeRect.width() || templateSize.height() > holeRect.height() 488 || (templateSize.width() * templateSize.height() > holeRect.width() * holeRect.height())) { 489 drawInsetShadowWithoutTiling(graphicsContext, rect, holeRect, holeRadii, layerRect); 493 drawInsetShadowWithTiling(graphicsContext, rect, holeRect, holeRadii, templateSize); 532 void ShadowBlur::drawInsetShadowWithoutTiling(GraphicsContext* graphicsContext, const FloatRect& rect, const FloatRect& holeRect, const RoundedIntRect::Radii& holeRadii, const IntRect& layerRect) argument 541 FloatRect bufferRelativeHoleRect = holeRect; 607 drawInsetShadowWithTiling(GraphicsContext* graphicsContext, const FloatRect& rect, const FloatRect& holeRect, const RoundedIntRect::Radii& radii, const IntSize& templateSize) argument [all...] |
/external/webkit/Source/WebCore/rendering/ |
H A D | RenderBoxModelObject.cpp | 2049 static inline IntRect areaCastingShadowInHole(const IntRect& holeRect, int shadowBlur, int shadowSpread, const IntSize& shadowOffset) argument 2051 IntRect bounds(holeRect); 2148 IntRect holeRect(border.rect()); 2149 holeRect.inflate(-shadowSpread); 2151 if (holeRect.isEmpty()) { 2161 holeRect.move(-max(shadowOffset.width(), 0) - shadowBlur, 0); 2162 holeRect.setWidth(holeRect.width() + max(shadowOffset.width(), 0) + shadowBlur); 2164 holeRect.move(0, -max(shadowOffset.height(), 0) - shadowBlur); 2165 holeRect [all...] |
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