Searched defs:looper (Results 26 - 32 of 32) sorted by relevance

12

/external/qemu/android/
H A Dasync-socket.c49 /* Gets socket's looper. */
364 /* I/O looper for asynchronous I/O on the socket. */
365 Looper* looper; member in struct:AsyncSocket
384 /* Flags whether (1) or not (0) socket owns the looper. */
397 return as->looper;
706 if (as->looper != NULL) {
709 looper_free(as->looper);
1058 loopIo_init(as->io, as->looper, as->fd, _on_async_socket_io, as);
1105 Looper* looper)
1123 if (looper
1101 async_socket_new(int port, int reconnect_to, on_as_connection_cb client_cb, void* client_opaque, Looper* looper) argument
[all...]
H A Dmain-common.c1200 coreconsole_init(CoreConsole* cc, const SockAddress* address, Looper* looper) argument
1206 loopIo_init(cc->io, looper, fd, coreconsole_io_func, cc);
1232 Looper* looper; local
1242 looper = looper_newGeneric();
1247 coreconsole_init(&cores[nn], &address, looper);
1250 looper_runWithTimeout(looper, CORE_PORT_TIMEOUT_MS*2);
1264 looper_free(looper);
H A Dhw-qemud.c17 #include "android/looper.h"
635 void* looper; member in struct:QemudPipe
1947 pipe->looper = _looper;
2200 qemud_pipe->looper = pipeOpaque;
H A Dsdk-controller-socket.c350 /* I/O looper for timers. */
351 Looper* looper; member in struct:SDKCtlSocket
1169 loopTimer_init(query->timer, sdkctl->looper, _on_skdctl_query_timeout, query);
1804 if (sdkctl->looper != NULL) {
1805 looper_free(sdkctl->looper);
1947 sdkctl->looper = looper_newCore();
1948 if (sdkctl->looper == NULL) {
1949 E("Unable to create I/O looper for SDKCtl socket '%s'",
2007 sdkctl->looper);
/external/skia/legacy/src/core/
H A DSkPaint.cpp400 SkDrawLooper* SkPaint::setLooper(SkDrawLooper* looper) { argument
401 SkRefCnt_SafeAssign(fLooper, looper);
403 return looper;
/external/skia/src/core/
H A DSkPaint.cpp423 SkDrawLooper* SkPaint::setLooper(SkDrawLooper* looper) { argument
424 SkRefCnt_SafeAssign(fLooper, looper);
426 return looper;
/external/webkit/Source/WebCore/platform/graphics/android/fonts/
H A DFontAndroid.cpp111 SkLayerDrawLooper* looper = new SkLayerDrawLooper; local
112 paint->setLooper(looper)->unref();
118 // Specify the behavior of the looper
124 // The paint is only valid until the looper receives another call to
131 strokeWidth = setupStroke(looper->addLayer(info), gc, font)->getStrokeWidth();
135 setupFill(looper->addLayer(info), gc, font);
144 // add an offset to the looper when creating a shadow layer
147 SkPaint* p = looper->addLayer(info);

Completed in 232 milliseconds

12