Searched defs:magnitude (Results 1 - 13 of 13) sorted by relevance

/external/webkit/Source/JavaScriptCore/wtf/
H A DComplex.h39 inline Complex complexFromMagnitudePhase(double magnitude, double phase) argument
41 return Complex(magnitude * cos(phase), magnitude * sin(phase));
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/
H A DPerturbFilter.java40 private float magnitude; field in class:PerturbFilter
45 return (int) Math.floor(this.magnitude * (margin + size) + margin);
48 public void setMagnitude(float magnitude) { argument
49 this.magnitude = magnitude;
53 return this.magnitude;
59 int origSize = (int) Math.ceil(workSize / (2 * this.magnitude + 1));
62 "Found origSize : " + origSize + " and offset: " + offset + " for workSize : " + workSize + " and magnitude : "
63 + this.magnitude);
73 int px = (int) (origSize * noisex * this.magnitude);
[all...]
/external/replicaisland/src/com/replica/replicaisland/
H A DInputButton.java26 public void press(float currentTime, float magnitude) { argument
31 mMagnitude = magnitude;
56 float magnitude = 0.0f;
58 magnitude = mMagnitude;
60 return magnitude;
63 public final void setMagnitude(float magnitude) { argument
64 mMagnitude = magnitude;
H A DSleeperComponent.java106 public void setSlam(float duration, float magnitude) { argument
108 mSlamMagnitude = magnitude;
H A DVector2.java55 public final void multiply(float magnitude) { argument
56 x *= magnitude;
57 y *= magnitude;
65 public final void divide(float magnitude) { argument
66 if (magnitude != 0.0f) {
67 x /= magnitude;
68 y /= magnitude;
101 final float magnitude = length();
104 if (magnitude != 0.0f) {
105 x /= magnitude;
[all...]
H A DLauncherComponent.java137 public void setup(float angle, float magnitude, float launchDelay, float postLaunchDelay, boolean driveActions) { argument
139 mLaunchMagnitude = magnitude;
H A DCameraSystem.java89 void shake(float duration, float magnitude) { argument
91 mShakeMagnitude = magnitude;
H A DInputGameInterface.java104 final float magnitude = magnitudeRamp * Utils.sign(offset) * SLIDER_FILTER * mMovementSensitivity;
106 mDirectionalPad.press(gameTime, magnitude, 0.0f);
259 private float filterOrientationForMovement(float magnitude) { argument
260 float scaledMagnitude = magnitude * mOrientationSensitivityFactor;
265 private float deadZoneFilter(float magnitude, float min, float max, float scale) { argument
266 float smoothedMagnatude = magnitude;
267 if (Math.abs(magnitude) < min) {
269 } else if (Math.abs(magnitude) < max) {
H A DHitReactionComponent.java277 public void setBounceMagnitude(float magnitude) { argument
278 mBounceMagnitude = magnitude;
/external/opencv/cv/include/
H A Dcvcompat.h256 float* magnitude, float* angle, int len )
264 mm.data.fl = (float*)magnitude;
255 cvbCartToPolar( const float* y, const float* x, float* magnitude, float* angle, int len ) argument
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
H A Dorg.eclipse.test.performance_3.6.0.v20091014.jarMETA-INF/MANIFEST.MF plugin.properties about.html scripts/cs.sh scripts/derby. ...
H A Dorg.eclipse.jface_3.6.1.M20100825-0800.jarMETA-INF/MANIFEST.MF META-INF/ECLIPSEF.SF META-INF/ECLIPSEF.RSA META ...
/external/kernel-headers/original/linux/
H A Dinput.h1041 * @magnitude: peak value
1058 __s16 magnitude; member in struct:ff_periodic_effect
1070 * @strong_magnitude: magnitude of the heavy motor
1071 * @weak_magnitude: magnitude of the light one
1074 * represents the magnitude of the vibration generated by the heavy one.
1629 void (*set_autocenter)(struct input_dev *dev, u16 magnitude);

Completed in 318 milliseconds