Searched defs:pd (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/opengl/libagl/
H A Dprimitives.cpp906 const GLfixed pd = dot4(equation.v, p->eye.v); local
908 if (pd >= 0) {
914 const GLfixed t = clipDivide(sd, sd-pd);
922 if (pd >= 0) {
924 if (pd) {
925 const GLfixed t = clipDivide(pd, pd-sd);
939 sd = pd;
971 const GLfixed pd = frustumPlaneDist(plane, p->clip); local
973 if (pd >
1045 const GLfixed pd = dot4(equation.v, p->eye.v); local
1080 const GLfixed pd = frustumPlaneDist(plane, p->clip); local
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/frameworks/native/opengl/tests/angeles/
H A Ddemo.c243 VECTOR3 pa, pb, pc, pd; local
252 superShapeMap(&pd, r0, r3, t1, p2);
259 vector3Sub(&v2, &pd, &pa);
317 result->vertexArray[currentVertex * 3] = FIXED(pd.x);
318 result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y);
319 result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z);
329 result->vertexArray[currentVertex * 3] = FIXED(pd.x);
330 result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y);
331 result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z);

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