Searched defs:points (Results 1 - 11 of 11) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
H A Dgeometry.h64 const std::vector<Point>& points() const { return points_; } function in class:android::filterfw::Quad
/frameworks/base/media/mca/filterpacks/native/base/
H A Dgeometry.h64 const std::vector<Point>& points() const { return points_; } function in class:android::filterfw::Quad
/frameworks/base/core/java/android/gesture/
H A DGestureStroke.java31 * consists of a sequence of timed points. One or multiple strokes form a gesture.
39 public final float[] points; field in class:GestureStroke
45 * A constructor that constructs a gesture stroke from a list of gesture points.
47 * @param points
49 public GestureStroke(ArrayList<GesturePoint> points) { argument
50 final int count = points.size();
59 final GesturePoint p = points.get(i);
80 this.points = tmpPoints;
91 points = pts.clone();
97 return new GestureStroke(boundingBox, length, points, timestamp
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H A DGestureUtils.java141 float[] strokepoints = stroke.points;
262 * points.
265 * @param numPoints the number of points
266 * @return the sampled points in the form of [x1, y1, x2, y2, ..., xn, yn]
273 float[] pts = stroke.points;
325 * Calculates the centroid of a set of points.
327 * @param points the points in the form of [x1, y1, x2, y2, ..., xn, yn]
330 static float[] computeCentroid(float[] points) { argument
333 int count = points
352 computeCoVariance(float[] points) argument
376 computeTotalLength(float[] points) argument
387 computeStraightness(float[] points) argument
394 computeStraightness(float[] points, float totalLen) argument
499 computeOrientedBoundingBox(float[] points, float[] centroid) argument
563 rotate(float[] points, float angle) argument
576 translate(float[] points, float dx, float dy) argument
585 scale(float[] points, float sx, float sy) argument
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/frameworks/base/libs/hwui/
H A DSkiaShader.cpp186 SkPoint points[2]; local
187 points[0].set(bounds[0], bounds[1]);
188 points[1].set(bounds[2], bounds[3]);
191 toUnitMatrix(points, &unitMatrix);
H A DDisplayListRenderer.cpp381 status_t DisplayListRenderer::drawLines(float* points, int count, SkPaint* paint) { argument
382 points = refBuffer<float>(points, count);
385 addDrawOp(new (alloc()) DrawLinesOp(points, count, paint));
389 status_t DisplayListRenderer::drawPoints(float* points, int count, SkPaint* paint) { argument
390 points = refBuffer<float>(points, count);
393 addDrawOp(new (alloc()) DrawPointsOp(points, count, paint));
H A DPathTessellator.cpp168 // zig zag between all previous points on the inside of the hull to create a
334 // generate alpha points - fill Alpha vertex gaps in between each point with
370 // zig zag between all previous points on the inside of the hull to create a
472 //copy most recent two points to first two points
536 * 'middlePts' is (number of points in the unclosed input vertex list, minus 2) times two
782 void PathTessellator::tessellateLines(const float* points, int count, SkPaint* paint, argument
803 bounds.set(points[0], points[1], points[
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H A DDisplayListOp.h221 // Calculates bounds as smallest rect encompassing all points
224 DrawBoundedOp(const float* points, int count, SkPaint* paint) argument
225 : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
227 mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
228 mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
229 mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]);
230 mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[
1159 DrawLinesOp(float* points, int count, SkPaint* paint) argument
1189 DrawPointsOp(float* points, int count, SkPaint* paint) argument
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H A DOpenGLRenderer.cpp2450 status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) { argument
2457 PathTessellator::tessellateLines(points, count, paint, mSnapshot->transform, bounds, buffer);
2469 status_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) { argument
2472 // TODO: The paint's cap style defines whether the points are square or circular
2473 // TODO: Handle AA for round points
2495 // TODO: We should optimize this method to not generate vertices for points
2515 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2518 float left = points[i] - halfWidth;
2519 float right = points[
3260 float points[pointsCount]; local
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/frameworks/base/core/jni/
H A Dandroid_view_GLES20Canvas.cpp508 OpenGLRenderer* renderer, jfloatArray points, jint offset, jint count, SkPaint* paint) {
509 jfloat* storage = env->GetFloatArrayElements(points, NULL);
511 env->ReleaseFloatArrayElements(points, storage, 0);
520 OpenGLRenderer* renderer, jfloatArray points, jint offset, jint count, SkPaint* paint) {
521 jfloat* storage = env->GetFloatArrayElements(points, NULL);
523 env->ReleaseFloatArrayElements(points, storage, 0);
507 android_view_GLES20Canvas_drawPoints(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jfloatArray points, jint offset, jint count, SkPaint* paint) argument
519 android_view_GLES20Canvas_drawLines(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jfloatArray points, jint offset, jint count, SkPaint* paint) argument
/frameworks/base/core/java/android/view/
H A DGLES20Canvas.java954 private static native void nDrawLines(int renderer, float[] points, argument
1076 private static native void nDrawPoints(int renderer, float[] points, argument

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