/external/webkit/Source/WebCore/rendering/svg/ |
H A D | RenderSVGInline.cpp | 75 void RenderSVGInline::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) argument 77 SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed);
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H A D | RenderSVGModelObject.cpp | 51 void RenderSVGModelObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) argument 53 SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed);
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H A D | RenderSVGForeignObject.cpp | 76 void RenderSVGForeignObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) argument 78 SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed);
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H A D | RenderSVGResourceClipper.cpp | 159 const FloatRect& repaintRect, GraphicsContext* context) 175 FloatRect absoluteTargetRect = absoluteTransform.mapRect(repaintRect); 193 if (!clipper->applyClippingToContext(this, objectBoundingBox, repaintRect, maskContext)) { 158 applyClippingToContext(RenderObject* object, const FloatRect& objectBoundingBox, const FloatRect& repaintRect, GraphicsContext* context) argument
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H A D | RenderSVGRoot.cpp | 281 void RenderSVGRoot::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) argument 285 repaintRect = localToBorderBoxTransform().mapRect(repaintRect); 288 repaintRect.intersect(enclosingIntRect(FloatRect(FloatPoint(), m_viewportSize))); 292 shadow->adjustRectForShadow(repaintRect); 294 RenderBox::computeRectForRepaint(repaintContainer, repaintRect, fixed);
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H A D | RenderSVGText.cpp | 90 void RenderSVGText::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) argument 92 SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed); 264 FloatRect repaintRect = strokeBoundingBox(); local 265 SVGRenderSupport::intersectRepaintRectWithResources(this, repaintRect); 268 textShadow->adjustRectForShadow(repaintRect); 270 return repaintRect;
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H A D | SVGRenderSupport.cpp | 56 IntRect repaintRect = enclosingIntRect(object->repaintRectInLocalCoordinates()); 57 object->computeRectForRepaint(repaintContainer, repaintRect); 58 return repaintRect; 61 void SVGRenderSupport::computeRectForRepaint(RenderObject* object, RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) argument 65 shadow->adjustRectForShadow(repaintRect); 68 repaintRect = object->localToParentTransform().mapRect(repaintRect); 69 object->parent()->computeRectForRepaint(repaintContainer, repaintRect, fixed); 94 FloatRect repaintRect = object->repaintRectInLocalCoordinates(); local 97 paintInfo.context->clip(repaintRect); 269 intersectRepaintRectWithResources(const RenderObject* object, FloatRect& repaintRect) argument [all...] |
/external/qemu/distrib/sdl-1.2.15/src/video/qtopia/ |
H A D | SDL_QWin.cc | 337 void SDL_QWin::repaintRect(const QRect& rect) { function in class:SDL_QWin 362 repaintRect(ev->rect());
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/external/webkit/Source/WebCore/rendering/ |
H A D | RenderImage.cpp | 201 IntRect repaintRect; local 205 repaintRect = enclosingIntRect(mapRect(*rect, FloatRect(FloatPoint(), m_imageResource->imageSize(1.0f)), contentBoxRect())); 207 repaintRect.intersect(contentBoxRect()); 209 repaintRect = contentBoxRect(); 211 repaintRectangle(repaintRect);
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H A D | RenderLayer.h | 416 IntRect repaintRect() const { return m_repaintRect; } function in class:WebCore::RenderLayer
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H A D | RenderBox.cpp | 1045 IntRect repaintRect; local 1048 layerRenderer->calculateBackgroundImageGeometry(curLayer, rendererRect.x(), rendererRect.y(), rendererRect.width(), rendererRect.height(), repaintRect, phase, tileSize); 1049 layerRenderer->repaintRectangle(repaintRect); 1050 if (repaintRect == rendererRect) 1472 IntRect repaintRect(topLeft, rect.size()); 1473 cb->adjustRectForColumns(repaintRect); 1474 topLeft = repaintRect.location(); 1475 rect = repaintRect; 1489 IntRect repaintRect(topLeft, rect.size()); 1491 rect = intersection(repaintRect, boxRec [all...] |
H A D | RenderLayer.cpp | 400 IntRect repaintRect = m_repaintRect; local 402 repaintRect.unite(child->repaintRectIncludingDescendants()); 403 return repaintRect;
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H A D | RenderBlock.cpp | 1348 IntRect repaintRect; local 1350 repaintRect = IntRect(repaintLogicalLeft, repaintLogicalTop, repaintLogicalRight - repaintLogicalLeft, repaintLogicalBottom - repaintLogicalTop); 1352 repaintRect = IntRect(repaintLogicalTop, repaintLogicalLeft, repaintLogicalBottom - repaintLogicalTop, repaintLogicalRight - repaintLogicalLeft); 1355 adjustRectForColumns(repaintRect); 1357 repaintRect.inflate(maximalOutlineSize(PaintPhaseOutline)); 1361 repaintRect.move(-layer()->scrolledContentOffset()); 1364 repaintRect.intersect(IntRect(0, 0, width(), height())); 1368 if (!repaintRect.isEmpty()) { 1369 repaintRectangle(repaintRect); // We need to do a partial repaint of our content. 1371 repaintRectangle(reflectedRect(repaintRect)); 4538 IntRect repaintRect = r; local [all...] |