Searched defs:repaintRect (Results 1 - 13 of 13) sorted by relevance

/external/webkit/Source/WebCore/rendering/svg/
H A DRenderSVGInline.cpp75 void RenderSVGInline::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) argument
77 SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed);
H A DRenderSVGModelObject.cpp51 void RenderSVGModelObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) argument
53 SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed);
H A DRenderSVGForeignObject.cpp76 void RenderSVGForeignObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) argument
78 SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed);
H A DRenderSVGResourceClipper.cpp159 const FloatRect& repaintRect, GraphicsContext* context)
175 FloatRect absoluteTargetRect = absoluteTransform.mapRect(repaintRect);
193 if (!clipper->applyClippingToContext(this, objectBoundingBox, repaintRect, maskContext)) {
158 applyClippingToContext(RenderObject* object, const FloatRect& objectBoundingBox, const FloatRect& repaintRect, GraphicsContext* context) argument
H A DRenderSVGRoot.cpp281 void RenderSVGRoot::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) argument
285 repaintRect = localToBorderBoxTransform().mapRect(repaintRect);
288 repaintRect.intersect(enclosingIntRect(FloatRect(FloatPoint(), m_viewportSize)));
292 shadow->adjustRectForShadow(repaintRect);
294 RenderBox::computeRectForRepaint(repaintContainer, repaintRect, fixed);
H A DRenderSVGText.cpp90 void RenderSVGText::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) argument
92 SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed);
264 FloatRect repaintRect = strokeBoundingBox(); local
265 SVGRenderSupport::intersectRepaintRectWithResources(this, repaintRect);
268 textShadow->adjustRectForShadow(repaintRect);
270 return repaintRect;
H A DSVGRenderSupport.cpp56 IntRect repaintRect = enclosingIntRect(object->repaintRectInLocalCoordinates());
57 object->computeRectForRepaint(repaintContainer, repaintRect);
58 return repaintRect;
61 void SVGRenderSupport::computeRectForRepaint(RenderObject* object, RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) argument
65 shadow->adjustRectForShadow(repaintRect);
68 repaintRect = object->localToParentTransform().mapRect(repaintRect);
69 object->parent()->computeRectForRepaint(repaintContainer, repaintRect, fixed);
94 FloatRect repaintRect = object->repaintRectInLocalCoordinates(); local
97 paintInfo.context->clip(repaintRect);
269 intersectRepaintRectWithResources(const RenderObject* object, FloatRect& repaintRect) argument
[all...]
/external/qemu/distrib/sdl-1.2.15/src/video/qtopia/
H A DSDL_QWin.cc337 void SDL_QWin::repaintRect(const QRect& rect) { function in class:SDL_QWin
362 repaintRect(ev->rect());
/external/webkit/Source/WebCore/rendering/
H A DRenderImage.cpp201 IntRect repaintRect; local
205 repaintRect = enclosingIntRect(mapRect(*rect, FloatRect(FloatPoint(), m_imageResource->imageSize(1.0f)), contentBoxRect()));
207 repaintRect.intersect(contentBoxRect());
209 repaintRect = contentBoxRect();
211 repaintRectangle(repaintRect);
H A DRenderLayer.h416 IntRect repaintRect() const { return m_repaintRect; } function in class:WebCore::RenderLayer
H A DRenderBox.cpp1045 IntRect repaintRect; local
1048 layerRenderer->calculateBackgroundImageGeometry(curLayer, rendererRect.x(), rendererRect.y(), rendererRect.width(), rendererRect.height(), repaintRect, phase, tileSize);
1049 layerRenderer->repaintRectangle(repaintRect);
1050 if (repaintRect == rendererRect)
1472 IntRect repaintRect(topLeft, rect.size());
1473 cb->adjustRectForColumns(repaintRect);
1474 topLeft = repaintRect.location();
1475 rect = repaintRect;
1489 IntRect repaintRect(topLeft, rect.size());
1491 rect = intersection(repaintRect, boxRec
[all...]
H A DRenderLayer.cpp400 IntRect repaintRect = m_repaintRect; local
402 repaintRect.unite(child->repaintRectIncludingDescendants());
403 return repaintRect;
H A DRenderBlock.cpp1348 IntRect repaintRect; local
1350 repaintRect = IntRect(repaintLogicalLeft, repaintLogicalTop, repaintLogicalRight - repaintLogicalLeft, repaintLogicalBottom - repaintLogicalTop);
1352 repaintRect = IntRect(repaintLogicalTop, repaintLogicalLeft, repaintLogicalBottom - repaintLogicalTop, repaintLogicalRight - repaintLogicalLeft);
1355 adjustRectForColumns(repaintRect);
1357 repaintRect.inflate(maximalOutlineSize(PaintPhaseOutline));
1361 repaintRect.move(-layer()->scrolledContentOffset());
1364 repaintRect.intersect(IntRect(0, 0, width(), height()));
1368 if (!repaintRect.isEmpty()) {
1369 repaintRectangle(repaintRect); // We need to do a partial repaint of our content.
1371 repaintRectangle(reflectedRect(repaintRect));
4538 IntRect repaintRect = r; local
[all...]

Completed in 202 milliseconds