Searched defs:texCoords (Results 1 - 5 of 5) sorted by relevance
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
H A D | OBJLoader.java | 68 protected final ArrayList<Vector2f> texCoords = new ArrayList<Vector2f>(); field in class:OBJLoader 164 texCoords.clear(); 263 vx.vt = texCoords.get(vt - 1); 363 texCoords.add(readVector2());
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
H A D | LoopBlinnPathProcessor.cpp | 255 // texCoords may be null when the klm coordinates have not been 258 const LoopBlinnTextureCoords::Result* texCoords); 490 const LoopBlinnTextureCoords::Result* texCoords) 498 if (texCoords) { 501 texCoords->klmCoordinates[i].x(), 502 texCoords->klmCoordinates[i].y(), 503 texCoords->klmCoordinates[i].z()); 569 LoopBlinnTextureCoords::Result texCoords = local 571 if (texCoords.hasRenderingArtifact) { 579 if (!texCoords 489 triangulate(LoopBlinnLocalTriangulator::InsideEdgeComputation computeInsideEdges, const LoopBlinnTextureCoords::Result* texCoords) argument [all...] |
/external/quake/quake/src/WinQuake/ |
H A D | gl_rmain.cpp | 234 float texCoords[] = { local 257 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/external/skia/src/effects/ |
H A D | SkLightingImageFilter.cpp | 1188 SkString texCoords; local 1189 texCoords.appendf("coord + vec2(%d, %d) * %s", dx, dy, imgInc); 1191 builder->appendTextureLookup(code, samplers[0], texCoords.c_str());
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/external/skia/src/gpu/ |
H A D | GrContext.cpp | 865 const GrPoint texCoords[], 877 if (NULL != texCoords) { 903 *(GrPoint*)((intptr_t)curVertex + texOffsets[0]) = texCoords[i]; 861 drawVertices(const GrPaint& paint, GrPrimitiveType primitiveType, int vertexCount, const GrPoint positions[], const GrPoint texCoords[], const GrColor colors[], const uint16_t indices[], int indexCount) argument
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