/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 150 float x3, float y3, float u3, float v3, 155 TextureVertex::set(mesh++, x3, y3, u3, v3); 148 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
|
/frameworks/base/libs/hwui/ |
H A D | FontRenderer.cpp | 449 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 457 x3, y3, u3, v3, x4, y4, u4, v4); 461 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 469 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 484 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 487 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 448 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 460 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 483 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
|
/frameworks/rs/ |
H A D | rsFont.cpp | 670 float u3, float v3, 704 (*currentPos++) = u3; 665 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
|
/frameworks/rs/driver/ |
H A D | rsdRuntimeStubs.cpp | 261 float x3, float y3, float z3, float u3, float v3, 281 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 259 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
|