Searched defs:uniformMatrix4fv (Results 1 - 5 of 5) sorted by relevance

/external/webkit/Source/WebCore/bindings/js/
H A DJSWebGLRenderingContextCustom.cpp609 context->uniformMatrix4fv(location, transpose, webGLArray.get(), ec);
629 context->uniformMatrix4fv(location, transpose, array.data(), array.size(), ec);
687 JSC::JSValue JSWebGLRenderingContext::uniformMatrix4fv(JSC::ExecState* exec) function in class:WebCore::JSWebGLRenderingContext
/external/webkit/Source/WebKit/chromium/src/
H A DGraphicsContext3DChromium.cpp692 void GraphicsContext3DInternal::uniformMatrix4fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size) function in class:WebCore::GraphicsContext3DInternal
694 m_impl->uniformMatrix4fv(location, size, transpose, value);
1100 DELEGATE_TO_INTERNAL_4(uniformMatrix4fv, GC3Dint, GC3Dboolean, GC3Dfloat*, GC3Dsizei)
/external/webkit/Source/WebCore/platform/graphics/opengl/
H A DGraphicsContext3DOpenGL.cpp1086 void GraphicsContext3D::uniformMatrix4fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* array, GC3Dsizei size) function in class:WebCore::GraphicsContext3D
/external/webkit/Source/WebCore/html/canvas/
H A DWebGLRenderingContext.cpp3691 void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCode& ec) function in class:WebCore::__anon15804::WebGLRenderingContext
3696 m_context->uniformMatrix4fv(location->location(), transpose, v->data(), v->length() / 16);
3700 void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) function in class:WebCore::__anon15804::WebGLRenderingContext
3705 m_context->uniformMatrix4fv(location->location(), transpose, v, size / 16);
/external/webkit/Source/WebCore/platform/graphics/qt/
H A DGraphicsContext3DQt.cpp246 glUniformMatrix4fvType uniformMatrix4fv; member in class:WebCore::GraphicsContext3DInternal
410 uniformMatrix4fv = GET_PROC_ADDRESS(glUniformMatrix4fv);
1366 void GraphicsContext3D::uniformMatrix4fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* array, GC3Dsizei size) function in class:WebCore::GraphicsContext3D
1369 m_internal->uniformMatrix4fv(location, size, transpose, array);

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