Searched defs:v3 (Results 1 - 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/font/
H A DCacheTexture.h150 float x3, float y3, float u3, float v3,
155 TextureVertex::set(mesh++, x3, y3, u3, v3);
148 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/api/
H A DarmCOMM_s.h101 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
107 _M_VARIANT $v3
153 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
160 _M_TRY1 $v3
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/api/
H A DarmCOMM_s.h101 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
107 _M_VARIANT $v3
156 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
163 _M_TRY1 $v3
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp449 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
457 x3, y3, u3, v3, x4, y4, u4, v4);
461 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
469 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
484 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
487 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
448 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
460 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
483 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
/frameworks/rs/
H A DrsFont.cpp670 float u3, float v3,
705 (*currentPos++) = v3;
665 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp261 float x3, float y3, float z3, float u3, float v3,
281 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
259 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES30.cpp2568 /* void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) */
2571 (JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) {
2577 (GLuint)v3
2570 android_glUniform4ui__IIIII(JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) argument
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_api.cpp8097 void GLTrace_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { argument
8127 // copy argument v3
8131 arg_v3->add_intvalue(v3);
8136 glContext->hooks->gl.glUniform4ui(location, v0, v1, v2, v3);

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