Searched refs:CL_ParseStartSoundPacket (Results 1 - 2 of 2) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dcl_parse.cpp98 CL_ParseStartSoundPacket
101 void CL_ParseStartSoundPacket(void) function
130 Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
831 CL_ParseStartSoundPacket();
/external/quake/quake/src/QW/client/
H A Dcl_parse.c785 CL_ParseStartSoundPacket
788 void CL_ParseStartSoundPacket(void) function
818 Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent);
1205 CL_ParseStartSoundPacket();

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