Searched refs:COLLECT (Results 1 - 6 of 6) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | CollisionParameters.java | 30 public final static int COLLECT = 3; // Causes collectable objects to be collected by the attacker. field in class:CollisionParameters.HitType
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H A D | SelectDialogComponent.java | 68 mHitReact.setSpawnGameEventOnHit(HitType.COLLECT, event, index);
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H A D | NPCComponent.java | 249 if (parentObject.lastReceivedHitType != HitType.COLLECT) { 251 HitType.COLLECT, mDialogEvent, mDialogIndex);
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H A D | HitReactionComponent.java | 203 case CollisionParameters.HitType.COLLECT:
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H A D | GameObjectFactory.java | 722 collectionVolume.setHitType(HitType.COLLECT); 2646 basicVulnerabilityVolume.add(new AABoxCollisionVolume(20, 5, 26, 80, HitType.COLLECT)); 2868 basicVulnerabilityVolume.add(new AABoxCollisionVolume(20, 5, 26, 80, HitType.COLLECT)); 2926 attackVolume.add(new AABoxCollisionVolume(32, 32, 50, 32, HitType.COLLECT)); 3044 basicVulnerabilityVolume.add(new AABoxCollisionVolume(32, 5, 64, 32, HitType.COLLECT)); 3071 hitReact.setSpawnGameEventOnHit(HitType.COLLECT, GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2, 0); 3184 basicVulnerabilityVolume.add(new AABoxCollisionVolume(20, 5, 26, 80, HitType.COLLECT)); 3294 basicVulnerabilityVolume.get(0).setHitType(HitType.COLLECT); 3343 hitReact.setSpawnGameEventOnHit(HitType.COLLECT, GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2, 0); 3380 basicVulnerabilityVolume.get(0).setHitType(HitType.COLLECT); [all...] |
/external/srec/config/en.us/dictionary/ |
H A D | c0.6 | 21406 COLLECT K AH0 L EH1 K T [all...] |
Completed in 183 milliseconds