Searched refs:GL_TEXTURE0 (Results 1 - 11 of 11) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/opengl/
H A DTextureMapperGL.cpp387 GL_CMD(glActiveTexture(GL_TEXTURE0))
424 GL_CMD(glActiveTexture(GL_TEXTURE0))
636 GL_CMD(glActiveTexture(GL_TEXTURE0))
/external/quake/quake/src/WinQuake/
H A Dglquake.h252 #define TEXTURE0_SGIS GL_TEXTURE0
H A Dgl_rsurf.cpp466 glClientActiveTexture(GL_TEXTURE0);
601 glClientActiveTexture(GL_TEXTURE0);
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
H A DLwjglRenderer.java510 glActiveTexture(GL_TEXTURE0);
520 glActiveTexture(GL_TEXTURE0);
1792 glActiveTexture(GL_TEXTURE0 + unit);
1898 // glActiveTexture(GL_TEXTURE0 + unit);
1905 glActiveTexture(GL_TEXTURE0 + unit);
1926 // glActiveTexture(GL_TEXTURE0 + idx);
2443 glActiveTexture(GL_TEXTURE0);
/external/robolectric/lib/main/
H A Dopengl-api-gl1.1-android-2.1_r1.jarMETA-INF/ META-INF/MANIFEST.MF javax/ javax/microedition/ javax/microedition/khronos/ javax/microedition/khronos/opengles/ ...
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h339 #define GL_TEXTURE0 0x84C0 macro
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
H A DShaderProgram.cpp567 glActiveTexture(GL_TEXTURE0);
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DOGLESShaderRenderer.java1879 logger.info("GLES20.glActiveTexture(GLES20.GL_TEXTURE0)");
1882 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
1971 // glActiveTexture(GL_TEXTURE0 + unit);
1980 logger.info("GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + " + unit + ")");
1982 GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + unit);
2007 // glActiveTexture(GL_TEXTURE0 + idx);
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DlibGLESv2.cpp39 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + gl::MAX_TEXTURE_IMAGE_UNITS - 1)
48 context->setActiveSampler(texture - GL_TEXTURE0);
H A DContext.cpp1204 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
/external/qemu/distrib/sdl-1.2.15/include/
H A DSDL_opengl.h241 #define GL_TEXTURE0 0x84C0 macro

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