Searched refs:P016 (Results 1 - 9 of 9) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
H A Dshark.c117 static float P016[3] = {-55.62, 570.64, 2000.00}; variable
238 glVertex3fv(P016);
250 glVertex3fv(P016);
258 glVertex3fv(P016);
463 glVertex3fv(P016);
907 glVertex3fv(P016);
933 glVertex3fv(P016);
949 glVertex3fv(P016);
H A Ddolphin.c155 static float P016[3] = {-156.48, -180.96, 2064.44}; variable
483 glVertex3fv(P016);
497 glVertex3fv(P016);
536 glVertex3fv(P016);
544 glVertex3fv(P016);
1834 P016[1] = iP016[1] + seg5;
H A Dwhale.c196 static float P016[3] = {-156.48, 121.97, 924.54}; variable
521 glVertex3fv(P016);
535 glVertex3fv(P016);
574 glVertex3fv(P016);
582 glVertex3fv(P016);
1699 P016[1] = iP016[1] + seg5;
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
H A Dshark.c117 static float P016[3] = {-55.62, 570.64, 2000.00}; variable
238 glVertex3fv(P016);
250 glVertex3fv(P016);
258 glVertex3fv(P016);
463 glVertex3fv(P016);
907 glVertex3fv(P016);
933 glVertex3fv(P016);
949 glVertex3fv(P016);
H A Ddolphin.c155 static float P016[3] = {-156.48, -180.96, 2064.44}; variable
483 glVertex3fv(P016);
497 glVertex3fv(P016);
536 glVertex3fv(P016);
544 glVertex3fv(P016);
1834 P016[1] = iP016[1] + seg5;
H A Dwhale.c196 static float P016[3] = {-156.48, 121.97, 924.54}; variable
521 glVertex3fv(P016);
535 glVertex3fv(P016);
574 glVertex3fv(P016);
582 glVertex3fv(P016);
1699 P016[1] = iP016[1] + seg5;
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
H A Dshark.c117 static float P016[3] = {-55.62, 570.64, 2000.00}; variable
238 glVertex3fv(P016);
250 glVertex3fv(P016);
258 glVertex3fv(P016);
463 glVertex3fv(P016);
907 glVertex3fv(P016);
933 glVertex3fv(P016);
949 glVertex3fv(P016);
H A Ddolphin.c155 static float P016[3] = {-156.48, -180.96, 2064.44}; variable
483 glVertex3fv(P016);
497 glVertex3fv(P016);
536 glVertex3fv(P016);
544 glVertex3fv(P016);
1834 P016[1] = iP016[1] + seg5;
H A Dwhale.c196 static float P016[3] = {-156.48, 121.97, 924.54}; variable
521 glVertex3fv(P016);
535 glVertex3fv(P016);
574 glVertex3fv(P016);
582 glVertex3fv(P016);
1699 P016[1] = iP016[1] + seg5;

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