Searched refs:P021 (Results 1 - 9 of 9) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
H A Ddolphin.c160 static float P021[3] = {253.17, -111.15, 2567.15}; variable
570 glVertex3fv(P021);
578 glVertex3fv(P021);
619 glVertex3fv(P021);
627 glVertex3fv(P021);
669 glVertex3fv(P021);
1840 P021[1] = iP021[1] + seg4;
H A Dwhale.c201 static float P021[3] = {253.17, 127.76, 1783.04}; variable
608 glVertex3fv(P021);
616 glVertex3fv(P021);
657 glVertex3fv(P021);
665 glVertex3fv(P021);
707 glVertex3fv(P021);
1705 P021[1] = iP021[1] + seg4;
H A Dshark.c122 static float P021[3] = {55.62, -570.64, 2000.00}; variable
326 glVertex3fv(P021);
362 glVertex3fv(P021);
485 glVertex3fv(P021);
521 glVertex3fv(P021);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
H A Ddolphin.c160 static float P021[3] = {253.17, -111.15, 2567.15}; variable
570 glVertex3fv(P021);
578 glVertex3fv(P021);
619 glVertex3fv(P021);
627 glVertex3fv(P021);
669 glVertex3fv(P021);
1840 P021[1] = iP021[1] + seg4;
H A Dwhale.c201 static float P021[3] = {253.17, 127.76, 1783.04}; variable
608 glVertex3fv(P021);
616 glVertex3fv(P021);
657 glVertex3fv(P021);
665 glVertex3fv(P021);
707 glVertex3fv(P021);
1705 P021[1] = iP021[1] + seg4;
H A Dshark.c122 static float P021[3] = {55.62, -570.64, 2000.00}; variable
326 glVertex3fv(P021);
362 glVertex3fv(P021);
485 glVertex3fv(P021);
521 glVertex3fv(P021);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
H A Ddolphin.c160 static float P021[3] = {253.17, -111.15, 2567.15}; variable
570 glVertex3fv(P021);
578 glVertex3fv(P021);
619 glVertex3fv(P021);
627 glVertex3fv(P021);
669 glVertex3fv(P021);
1840 P021[1] = iP021[1] + seg4;
H A Dwhale.c201 static float P021[3] = {253.17, 127.76, 1783.04}; variable
608 glVertex3fv(P021);
616 glVertex3fv(P021);
657 glVertex3fv(P021);
665 glVertex3fv(P021);
707 glVertex3fv(P021);
1705 P021[1] = iP021[1] + seg4;
H A Dshark.c122 static float P021[3] = {55.62, -570.64, 2000.00}; variable
326 glVertex3fv(P021);
362 glVertex3fv(P021);
485 glVertex3fv(P021);
521 glVertex3fv(P021);

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