Searched refs:SV_StepDirection (Results 1 - 2 of 2) sorted by relevance
/external/quake/quake/src/QW/server/ |
H A D | sv_move.c | 225 SV_StepDirection 233 qboolean SV_StepDirection (edict_t *ent, float yaw, float dist) function 316 if (tdir != turnaround && SV_StepDirection(actor, tdir, dist)) 329 && SV_StepDirection(actor, d[1], dist)) 333 && SV_StepDirection(actor, d[2], dist)) 338 if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist)) 344 if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) ) 350 if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) ) 354 if (turnaround != DI_NODIR && SV_StepDirection(actor, turnaround, dist) ) 414 !SV_StepDirection (en [all...] |
/external/quake/quake/src/WinQuake/ |
H A D | sv_move.cpp | 225 SV_StepDirection 233 qboolean SV_StepDirection (edict_t *ent, float yaw, float dist) function 316 if (tdir != turnaround && SV_StepDirection(actor, tdir, dist)) 329 && SV_StepDirection(actor, d[1], dist)) 333 && SV_StepDirection(actor, d[2], dist)) 338 if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist)) 344 if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) ) 350 if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) ) 354 if (turnaround != DI_NODIR && SV_StepDirection(actor, turnaround, dist) ) 422 !SV_StepDirection (en [all...] |
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