Searched refs:SV_StepDirection (Results 1 - 2 of 2) sorted by relevance

/external/quake/quake/src/QW/server/
H A Dsv_move.c225 SV_StepDirection
233 qboolean SV_StepDirection (edict_t *ent, float yaw, float dist) function
316 if (tdir != turnaround && SV_StepDirection(actor, tdir, dist))
329 && SV_StepDirection(actor, d[1], dist))
333 && SV_StepDirection(actor, d[2], dist))
338 if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist))
344 if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) )
350 if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) )
354 if (turnaround != DI_NODIR && SV_StepDirection(actor, turnaround, dist) )
414 !SV_StepDirection (en
[all...]
/external/quake/quake/src/WinQuake/
H A Dsv_move.cpp225 SV_StepDirection
233 qboolean SV_StepDirection (edict_t *ent, float yaw, float dist) function
316 if (tdir != turnaround && SV_StepDirection(actor, tdir, dist))
329 && SV_StepDirection(actor, d[1], dist))
333 && SV_StepDirection(actor, d[2], dist))
338 if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist))
344 if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) )
350 if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) )
354 if (turnaround != DI_NODIR && SV_StepDirection(actor, turnaround, dist) )
422 !SV_StepDirection (en
[all...]

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