Searched refs:ShaderType (Results 1 - 13 of 13) sorted by relevance

/external/llvm/lib/Target/R600/
H A DSIMachineFunctionInfo.cpp18 const char *SIMachineFunctionInfo::ShaderTypeAttribute = "ShaderType";
22 ShaderType(0),
31 if (Str.getAsInteger(0, ShaderType))
H A DSIMachineFunctionInfo.h29 unsigned ShaderType; member in class:llvm::SIMachineFunctionInfo
H A DAMDGPU.h40 namespace ShaderType { namespace
H A DSIISelLowering.cpp103 if (Info->ShaderType == ShaderType::PIXEL && !Arg.Flags.isInReg()) {
144 if (Info->ShaderType == ShaderType::PIXEL && (Info->PSInputAddr & 0x7F) == 0) {
H A DSILowerControlFlow.cpp300 assert(MBB.getParent()->getInfo<SIMachineFunctionInfo>()->ShaderType ==
301 ShaderType::PIXEL);
/external/jmonkeyengine/engine/src/core/com/jme3/shader/
H A DShader.java76 public static enum ShaderType { enum in class:Shader
99 ShaderType shaderType;
106 public ShaderSource(ShaderType type){
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null);
149 public ShaderType getType() {
293 public void addSource(ShaderType type, String name, String source, String defines){
304 public void addSource(ShaderType type, String source, String defines){
308 public void addSource(ShaderType type, String source){
/external/skia/src/gpu/gl/
H A DGrGLShaderBuilder.h75 enum ShaderType { enum in class:GrGLShaderBuilder
101 /** Emits a helper function outside of main(). Currently ShaderType must be
103 void emitFunction(ShaderType shader,
122 visibility is a bitfield of ShaderType values indicating from which shaders the uniform
173 void getShader(ShaderType, SkString*) const;
194 void appendUniformDecls(ShaderType, SkString*) const;
H A DGrGLShaderBuilder.cpp300 void GrGLShaderBuilder::emitFunction(ShaderType shader,
360 void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const {
369 void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
H A DShaderProgram.h39 enum ShaderType { enum in namespace:WebCore
171 void initProgram(ShaderType type);
174 void drawQuadInternal(ShaderType type, const GLfloat* matrix, int textureId,
179 ShaderType getTextureShaderType(GLenum textureTarget, bool hasRepeatScale);
236 ShaderType m_cachedProgramType;
H A DShaderProgram.cpp260 void ShaderProgram::initProgram(ShaderType type)
596 ShaderType ShaderProgram::getTextureShaderType(GLenum textureTarget,
599 ShaderType type = UndefinedShader;
725 void ShaderProgram::drawQuadInternal(ShaderType type, const GLfloat* matrix,
836 ShaderType shaderType = UndefinedShader;
/external/jmonkeyengine/engine/src/core/com/jme3/asset/
H A DDesktopAssetManager.java399 s.addSource(Shader.ShaderType.Vertex, vertName, vertSource, key.getDefines().getCompiled());
400 s.addSource(Shader.ShaderType.Fragment, fragName, fragSource, key.getDefines().getCompiled());
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DOGLESShaderRenderer.java51 import com.jme3.shader.Shader.ShaderType;
948 public int convertShaderType(ShaderType type) {
995 if (powerVr && source.getType() == ShaderType.Vertex) {
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
H A DLwjglRenderer.java49 import com.jme3.shader.Shader.ShaderType;
913 public int convertShaderType(ShaderType type) {

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