/external/llvm/lib/Target/R600/ |
H A D | SIMachineFunctionInfo.cpp | 18 const char *SIMachineFunctionInfo::ShaderTypeAttribute = "ShaderType"; 22 ShaderType(0), 31 if (Str.getAsInteger(0, ShaderType))
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H A D | SIMachineFunctionInfo.h | 29 unsigned ShaderType; member in class:llvm::SIMachineFunctionInfo
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H A D | AMDGPU.h | 40 namespace ShaderType { namespace
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H A D | SIISelLowering.cpp | 103 if (Info->ShaderType == ShaderType::PIXEL && !Arg.Flags.isInReg()) { 144 if (Info->ShaderType == ShaderType::PIXEL && (Info->PSInputAddr & 0x7F) == 0) {
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H A D | SILowerControlFlow.cpp | 300 assert(MBB.getParent()->getInfo<SIMachineFunctionInfo>()->ShaderType == 301 ShaderType::PIXEL);
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
H A D | Shader.java | 76 public static enum ShaderType {
enum in class:Shader 99 ShaderType shaderType;
106 public ShaderSource(ShaderType type){
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null);
149 public ShaderType getType() {
293 public void addSource(ShaderType type, String name, String source, String defines){
304 public void addSource(ShaderType type, String source, String defines){
308 public void addSource(ShaderType type, String source){
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/external/skia/src/gpu/gl/ |
H A D | GrGLShaderBuilder.h | 75 enum ShaderType { enum in class:GrGLShaderBuilder 101 /** Emits a helper function outside of main(). Currently ShaderType must be 103 void emitFunction(ShaderType shader, 122 visibility is a bitfield of ShaderType values indicating from which shaders the uniform 173 void getShader(ShaderType, SkString*) const; 194 void appendUniformDecls(ShaderType, SkString*) const;
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H A D | GrGLShaderBuilder.cpp | 300 void GrGLShaderBuilder::emitFunction(ShaderType shader, 360 void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const { 369 void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
H A D | ShaderProgram.h | 39 enum ShaderType { enum in namespace:WebCore 171 void initProgram(ShaderType type); 174 void drawQuadInternal(ShaderType type, const GLfloat* matrix, int textureId, 179 ShaderType getTextureShaderType(GLenum textureTarget, bool hasRepeatScale); 236 ShaderType m_cachedProgramType;
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H A D | ShaderProgram.cpp | 260 void ShaderProgram::initProgram(ShaderType type) 596 ShaderType ShaderProgram::getTextureShaderType(GLenum textureTarget, 599 ShaderType type = UndefinedShader; 725 void ShaderProgram::drawQuadInternal(ShaderType type, const GLfloat* matrix, 836 ShaderType shaderType = UndefinedShader;
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/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
H A D | DesktopAssetManager.java | 399 s.addSource(Shader.ShaderType.Vertex, vertName, vertSource, key.getDefines().getCompiled());
400 s.addSource(Shader.ShaderType.Fragment, fragName, fragSource, key.getDefines().getCompiled());
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
H A D | OGLESShaderRenderer.java | 51 import com.jme3.shader.Shader.ShaderType; 948 public int convertShaderType(ShaderType type) { 995 if (powerVr && source.getType() == ShaderType.Vertex) {
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
H A D | LwjglRenderer.java | 49 import com.jme3.shader.Shader.ShaderType;
913 public int convertShaderType(ShaderType type) {
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