Searched refs:SkSVGPaint (Results 1 - 8 of 8) sorted by relevance
/external/skia/include/svg/ |
H A D | SkSVGPaintState.h | 16 class SkSVGPaint : public SkSVGBase { class in inherits:SkSVGBase 44 SkSVGPaint(); 49 static void Push(SkSVGPaint** head, SkSVGPaint* add); 50 static void Pop(SkSVGPaint** head); 82 bool writeChangedAttributes(SkSVGParser& , SkSVGPaint& , bool* changed); 83 bool writeChangedElements(SkSVGParser& , SkSVGPaint& , bool* changed); 84 SkSVGPaint* fNext; 86 typedef SkSVGPaint BASE_CLASS;
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H A D | SkSVGParser.h | 40 SkString& getPaintLast(SkSVGPaint::Field field); 53 bool isStrokeAndFill(SkSVGPaint** stroke, SkSVGPaint** fill); 57 SkSVGPaint* fHead; 58 SkSVGPaint fEmptyPaint; 59 SkSVGPaint fLastFlush; 70 friend class SkSVGPaint;
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/external/skia/src/svg/ |
H A D | SkSVGStop.cpp | 22 parser._addAttribute("color", parser.getPaintLast(SkSVGPaint::kStopColor));
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H A D | SkSVGPaintState.cpp | 15 SkSVGAttribute SkSVGPaint::gAttributes[] = { 39 const int SkSVGPaint::kAttributesSize = SK_ARRAY_COUNT(SkSVGPaint::gAttributes); 41 SkSVGPaint::SkSVGPaint() : fNext(NULL) { function in class:SkSVGPaint 44 SkString* SkSVGPaint::operator[](int index) { 52 void SkSVGPaint::addAttribute(SkSVGParser& parser, int attrIndex, 101 bool SkSVGPaint::flush(SkSVGParser& parser, bool isFlushable, bool isDef) { 102 SkSVGPaint current; 103 SkSVGPaint* walkin [all...] |
H A D | SkSVGPath.cpp | 31 SkString& fillRule = parser.getPaintLast(SkSVGPaint::kFillRule);
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H A D | SkSVGParser.cpp | 49 for (int index = SkSVGPaint::kInitial + 1; index < SkSVGPaint::kTerminal; index++) { 112 SkString& SkSVGParser::getPaintLast(SkSVGPaint::Field field) { 113 SkSVGPaint* state = fHead; 126 bool SkSVGParser::isStrokeAndFill( SkSVGPaint** strokeState, SkSVGPaint** fillState) { 127 SkSVGPaint* walking = fHead; 233 SkSVGPaint::Push(&fHead, &element->fPaintState); 240 SkSVGPaint* strokeState = NULL, * fillState = NULL; 267 SkSVGPaint [all...] |
H A D | SkSVGElements.h | 64 SkSVGPaint fPaintState;
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H A D | SkSVGGradient.cpp | 82 SkSVGPaint* saveHead = parser.fHead;
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