Searched refs:WAV_MASK (Results 1 - 2 of 2) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dsnd_win.c29 #define WAV_MASK 0x3F macro
684 if ( ! (lpWaveHdr[ snd_completed & WAV_MASK].dwFlags & WHDR_DONE) )
697 h = lpWaveHdr + ( snd_sent&WAV_MASK );
/external/quake/quake/src/WinQuake/
H A Dsnd_win.cpp29 #define WAV_MASK 0x3F macro
686 if ( ! (lpWaveHdr[ snd_completed & WAV_MASK].dwFlags & WHDR_DONE) )
699 h = lpWaveHdr + ( snd_sent&WAV_MASK );

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