Searched refs:audio_event (Results 1 - 4 of 4) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/src/audio/windib/
H A DSDL_dibaudio.h37 HANDLE audio_event; member in struct:SDL_PrivateAudioData
46 #define audio_event (this->hidden->audio_event) macro
H A DSDL_dibaudio.c119 SetEvent(audio_event);
157 WaitForSingleObject(audio_event, INFINITE);
159 ResetEvent(audio_event);
215 if (audio_event != INVALID_HANDLE_VALUE ) {
217 CloseSynchHandle(audio_event);
219 CloseHandle(audio_event);
253 audio_event = INVALID_HANDLE_VALUE;
315 audio_event = CreateEvent( NULL, TRUE, FALSE, NULL );
316 if (audio_event == NULL) {
/external/qemu/distrib/sdl-1.2.15/src/audio/windx5/
H A DSDL_dx5audio.h42 HANDLE audio_event; member in struct:SDL_PrivateAudioData
53 #define audio_event (this->hidden->audio_event) macro
H A DSDL_dx5audio.c326 WaitForSingleObject(audio_event, INFINITE);
413 if ( audio_event != NULL ) {
414 CloseHandle(audio_event);
415 audio_event = NULL;
601 audio_event = CreateEvent(NULL, FALSE, FALSE, NULL);
602 if ( audio_event == NULL ) {
609 notify_positions[i].hEventNotify = audio_event;

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