Searched refs:deathmatch (Results 1 - 9 of 9) sorted by relevance

/external/quake/quake/src/QW/progs/
H A Dweapons.qc54 if (deathmatch > 3)
307 if (deathmatch != 4 )
335 if (deathmatch != 4)
354 // if (deathmatch == 4)
421 if (deathmatch != 4)
534 if (deathmatch > 3)
568 if (deathmatch != 4)
633 if (deathmatch != 4)
668 if (deathmatch == 4)
727 if (deathmatch !
[all...]
/external/quake/quake/src/WinQuake/
H A Dserver.h200 extern cvar_t deathmatch;
H A Dhost_cmd.cpp128 if (pr_global_struct->deathmatch && !host_client->privileged)
146 if (pr_global_struct->deathmatch && !host_client->privileged)
166 if (pr_global_struct->deathmatch && !host_client->privileged)
198 if (pr_global_struct->deathmatch && !host_client->privileged)
623 Cvar_SetValue ("deathmatch", 0);
1447 else if (pr_global_struct->deathmatch && !host_client->privileged)
1535 if (pr_global_struct->deathmatch && !host_client->privileged)
H A Dhost.cpp78 cvar_t deathmatch = CVAR2("deathmatch","0"); // 0, 1, or 2 variable
199 Cvar_SetValue ("deathmatch", 1.0);
201 Cvar_SetValue ("deathmatch", 0.0);
227 Cvar_RegisterVariable (&deathmatch);
H A Dsv_main.cpp202 if (!coop.value && deathmatch.value)
1073 Cvar_SetValue ("deathmatch", 0);
1168 pr_global_struct->deathmatch = deathmatch.value;
H A Dnet_dgrm.cpp117 if (pr_global_struct->deathmatch && !host_client->privileged)
H A Dpr_edict.cpp931 // remove things from different skill levels or deathmatch
932 if (deathmatch.value)
/external/quake/quake/src/QW/server/
H A Dserver.h325 extern cvar_t deathmatch;
H A Dsv_main.c71 cvar_t deathmatch = {"deathmatch","1", false, true}; // 0, 1, or 2 variable
1324 Cvar_RegisterVariable (&deathmatch);

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