Searched refs:fSave (Results 1 - 6 of 6) sorted by relevance

/external/skia/legacy/src/animator/
H A DSkAnimateActive.h62 SkMSec fSave; member in struct:SkActive::SkState
H A DSkAnimateActive.cpp87 testState.fSave = oldState.fSave;
286 state.fSave = apply->begin;
475 // the code below should only be bumping fSave, and there shouldn't be anything
486 // if (fSave > 0)
487 // fSave -= SK_MSec1;
488 // } else if (fSave < fDuration)
489 // fSave += SK_MSec1;
495 // result = fSave;
/external/skia/src/animator/
H A DSkAnimateActive.h62 SkMSec fSave; member in struct:SkActive::SkState
H A DSkAnimateActive.cpp87 testState.fSave = oldState.fSave;
286 state.fSave = apply->begin;
475 // the code below should only be bumping fSave, and there shouldn't be anything
486 // if (fSave > 0)
487 // fSave -= SK_MSec1;
488 // } else if (fSave < fDuration)
489 // fSave += SK_MSec1;
495 // result = fSave;
/external/skia/src/core/
H A DSkPictureStateTree.cpp89 , fSave(false)
111 if (fSave) {
113 fSave = false;
159 fSave = fCurrentNode != targetNode && fCurrentNode->fFlags & Node::kSave_Flag;
H A DSkPictureStateTree.h98 bool fSave; member in class:SkPictureStateTree::Iterator

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