Searched refs:gameHeight (Results 1 - 15 of 15) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | ContextParameters.java | 27 public int gameHeight; field in class:ContextParameters
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H A D | LevelBuilder.java | 92 final int idealSize = (int)Math.max(params.gameWidth * 1.5f, params.gameHeight * 1.5f); 105 final float scrollSpeedY = Math.min((float)(height - params.gameHeight) / (levelHeight - params.gameHeight), 1.0f);
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H A D | DebugSystem.java | 64 + (params.gameHeight / 2)); 67 && mWorkVector.y + height >= 0.0f && mWorkVector.y < params.gameHeight) {
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H A D | RenderComponent.java | 64 + (params.gameHeight / 2));
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H A D | DrawableFactory.java | 95 result.setViewSize(params.gameWidth, params.gameHeight);
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H A D | CameraSystem.java | 174 final float height = sSystemRegistry.contextParameters.gameHeight / 2.0f; 214 final float height = sSystemRegistry.contextParameters.gameHeight; 217 final float worldPixelHeight = Math.max(level.getLevelHeight(), sSystemRegistry.contextParameters.gameHeight);
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H A D | GameRenderer.java | 64 public GameRenderer(Context context, Game game, int gameWidth, int gameHeight) { argument 68 mHeight = gameHeight; 70 mHalfHeight = gameHeight / 2;
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H A D | InputSystem.java | 56 mTouchScreen.press(index, time.getGameTime(), x, params.gameHeight - y);
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H A D | ScrollerComponent.java | 81 mHalfHeight = sSystemRegistry.contextParameters.gameHeight / 2.0f; //height / 2.0f;
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H A D | Game.java | 62 public void bootstrap(Context context, int viewWidth, int viewHeight, int gameWidth, int gameHeight, int difficulty) { argument 64 mRenderer = new GameRenderer(context, this, gameWidth, gameHeight); 75 params.gameHeight = gameHeight; 77 params.viewScaleY = (float)viewHeight / gameHeight;
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H A D | HudSystem.java | 294 params.gameHeight - height - FUEL_BAR_EDGE_PADDING); 389 mCoinLocation.y = params.gameHeight - tex.height - COLLECTABLE_EDGE_PADDING; 409 mRubyLocation.y = params.gameHeight - tex.height - COLLECTABLE_EDGE_PADDING; 455 bitmap.setHeight(params.gameHeight);
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H A D | LevelSystem.java | 147 scrollSpeed, params.gameWidth, params.gameHeight,
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H A D | LifetimeComponent.java | 95 if (dx > context.gameWidth || dy > context.gameHeight) {
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H A D | PatrolComponent.java | 212 if (dx > context.gameWidth / 2.0f || dy > context.gameHeight / 2.0f) {
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H A D | GameObjectFactory.java | 193 final float halfHeight2 = (context.gameHeight * 0.5f) * (context.gameHeight * 0.5f); 6491 object.height = params.gameHeight;
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