/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
H A D | CCCanvasLayerImpl.cpp | 62 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
|
H A D | CCVideoLayerImpl.cpp | 133 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(), 156 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
|
H A D | CCPluginLayerImpl.cpp | 67 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
|
H A D | CCHeadsUpDisplay.cpp | 122 LayerChromium::drawTexturedQuad(context, m_layerRenderer->projectionMatrix(),
|
H A D | CCLayerImpl.cpp | 179 toGLMatrix(&glMatrix[0], layerRenderer()->projectionMatrix() * renderMatrix);
|
/external/eigen/demos/opengl/ |
H A D | camera.h | 79 const Eigen::Matrix4f& projectionMatrix(void) const;
|
H A D | camera.cpp | 232 const Matrix4f& Camera::projectionMatrix(void) const function in class:Camera 241 gpu.loadMatrix(projectionMatrix(),GL_PROJECTION);
|
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
H A D | Camera.java | 200 protected Matrix4f projectionMatrix = new Matrix4f(); field in class:Camera 277 cam.projectionMatrix = projectionMatrix.clone(); 341 this.projectionMatrix.set(cam.projectionMatrix); 371 * The cliPlane is used to recompute the projectionMatrix using the plane as the near plane 394 Matrix4f p = projectionMatrix.clone(); 422 * The cliPlane is used to recompute the projectionMatrix using the plane as the near plane 1095 return projectionMatrix; 1105 //viewProjectionMatrix.set(viewMatrix).multLocal(projectionMatrix); [all...] |
/external/webkit/Source/WebCore/platform/graphics/chromium/ |
H A D | LayerTilerChromium.h | 114 void drawTexturedQuad(GraphicsContext3D*, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix,
|
H A D | RenderSurfaceChromium.cpp | 136 LayerChromium::drawTexturedQuad(layerRenderer()->context(), layerRenderer()->projectionMatrix(), drawTransform,
|
H A D | LayerChromium.cpp | 323 void LayerChromium::drawTexturedQuad(GraphicsContext3D* context, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix, argument 335 toGLMatrix(&glMatrix[0], projectionMatrix * renderMatrix);
|
H A D | LayerTilerChromium.cpp | 416 drawTexturedQuad(context, layerRenderer()->projectionMatrix(), tileMatrix, tileRect.width(), tileRect.height(), opacity, texTranslateX, texTranslateY, texScaleX, texScaleY, program); 432 void LayerTilerChromium::drawTexturedQuad(GraphicsContext3D* context, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix, argument 446 LayerChromium::toGLMatrix(&glMatrix[0], projectionMatrix * renderMatrix);
|
H A D | LayerChromium.h | 179 static void drawTexturedQuad(GraphicsContext3D*, const TransformationMatrix& projectionMatrix, const TransformationMatrix& layerMatrix,
|
H A D | LayerRendererChromium.h | 105 const TransformationMatrix& projectionMatrix() const { return m_projectionMatrix; } function in class:WebCore::LayerRendererChromium
|
/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
H A D | ShaderProgram.cpp | 51 "uniform mat4 projectionMatrix;\n" 55 " gl_Position = projectionMatrix * vPosition;\n" 112 "uniform mat4 projectionMatrix;\n" 116 " gl_Position = projectionMatrix * vPosition;\n" 146 "uniform mat4 projectionMatrix;\n" 149 " gl_Position = projectionMatrix * vPosition;\n" 335 GLint pureColorProjMtx = glGetUniformLocation(pureColorProgram, "projectionMatrix"); 343 GLint tex2DProjMtx = glGetUniformLocation(tex2DProgram, "projectionMatrix"); 353 GLint tex2DInvProjMtx = glGetUniformLocation(tex2DInvProgram, "projectionMatrix"); 364 GLint repeatTexProjMtx = glGetUniformLocation(repeatTexProgram, "projectionMatrix"); 881 GLfloat projectionMatrix[16]; local [all...] |
/external/webkit/Source/WebCore/platform/graphics/opengl/ |
H A D | TextureMapperGL.cpp | 210 TransformationMatrix projectionMatrix; member in struct:WebCore::TextureMapperGLData 393 TransformationMatrix matrix = TransformationMatrix(data().projectionMatrix).multiply(modelViewMatrix).multiply(TransformationMatrix( 594 data().projectionMatrix = matrix;
|