Searched refs:projectionMatrix (Results 1 - 16 of 16) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/chromium/cc/
H A DCCCanvasLayerImpl.cpp62 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
H A DCCVideoLayerImpl.cpp133 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
156 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
H A DCCPluginLayerImpl.cpp67 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
H A DCCHeadsUpDisplay.cpp122 LayerChromium::drawTexturedQuad(context, m_layerRenderer->projectionMatrix(),
H A DCCLayerImpl.cpp179 toGLMatrix(&glMatrix[0], layerRenderer()->projectionMatrix() * renderMatrix);
/external/eigen/demos/opengl/
H A Dcamera.h79 const Eigen::Matrix4f& projectionMatrix(void) const;
H A Dcamera.cpp232 const Matrix4f& Camera::projectionMatrix(void) const function in class:Camera
241 gpu.loadMatrix(projectionMatrix(),GL_PROJECTION);
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
H A DCamera.java200 protected Matrix4f projectionMatrix = new Matrix4f(); field in class:Camera
277 cam.projectionMatrix = projectionMatrix.clone();
341 this.projectionMatrix.set(cam.projectionMatrix);
371 * The cliPlane is used to recompute the projectionMatrix using the plane as the near plane
394 Matrix4f p = projectionMatrix.clone();
422 * The cliPlane is used to recompute the projectionMatrix using the plane as the near plane
1095 return projectionMatrix;
1105 //viewProjectionMatrix.set(viewMatrix).multLocal(projectionMatrix);
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/external/webkit/Source/WebCore/platform/graphics/chromium/
H A DLayerTilerChromium.h114 void drawTexturedQuad(GraphicsContext3D*, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix,
H A DRenderSurfaceChromium.cpp136 LayerChromium::drawTexturedQuad(layerRenderer()->context(), layerRenderer()->projectionMatrix(), drawTransform,
H A DLayerChromium.cpp323 void LayerChromium::drawTexturedQuad(GraphicsContext3D* context, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix, argument
335 toGLMatrix(&glMatrix[0], projectionMatrix * renderMatrix);
H A DLayerTilerChromium.cpp416 drawTexturedQuad(context, layerRenderer()->projectionMatrix(), tileMatrix, tileRect.width(), tileRect.height(), opacity, texTranslateX, texTranslateY, texScaleX, texScaleY, program);
432 void LayerTilerChromium::drawTexturedQuad(GraphicsContext3D* context, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix, argument
446 LayerChromium::toGLMatrix(&glMatrix[0], projectionMatrix * renderMatrix);
H A DLayerChromium.h179 static void drawTexturedQuad(GraphicsContext3D*, const TransformationMatrix& projectionMatrix, const TransformationMatrix& layerMatrix,
H A DLayerRendererChromium.h105 const TransformationMatrix& projectionMatrix() const { return m_projectionMatrix; } function in class:WebCore::LayerRendererChromium
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
H A DShaderProgram.cpp51 "uniform mat4 projectionMatrix;\n"
55 " gl_Position = projectionMatrix * vPosition;\n"
112 "uniform mat4 projectionMatrix;\n"
116 " gl_Position = projectionMatrix * vPosition;\n"
146 "uniform mat4 projectionMatrix;\n"
149 " gl_Position = projectionMatrix * vPosition;\n"
335 GLint pureColorProjMtx = glGetUniformLocation(pureColorProgram, "projectionMatrix");
343 GLint tex2DProjMtx = glGetUniformLocation(tex2DProgram, "projectionMatrix");
353 GLint tex2DInvProjMtx = glGetUniformLocation(tex2DInvProgram, "projectionMatrix");
364 GLint repeatTexProjMtx = glGetUniformLocation(repeatTexProgram, "projectionMatrix");
881 GLfloat projectionMatrix[16]; local
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/external/webkit/Source/WebCore/platform/graphics/opengl/
H A DTextureMapperGL.cpp210 TransformationMatrix projectionMatrix; member in struct:WebCore::TextureMapperGLData
393 TransformationMatrix matrix = TransformationMatrix(data().projectionMatrix).multiply(modelViewMatrix).multiply(TransformationMatrix(
594 data().projectionMatrix = matrix;

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