Searched refs:roundedRadius (Results 1 - 2 of 2) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/
H A DShadowBlur.cpp344 const float roundedRadius = ceilf(m_blurRadius); local
362 layerRect.inflate(roundedRadius);
363 inflation = roundedRadius;
377 inflatedClip.inflate(roundedRadius);
612 const float roundedRadius = ceilf(m_blurRadius); local
613 const float twiceRadius = roundedRadius * 2;
621 FloatRect templateHole = FloatRect(roundedRadius, roundedRadius, templateSize.width() - twiceRadius, templateSize.height() - twiceRadius);
652 destHoleBounds.inflate(roundedRadius);
665 drawLayerPieces(graphicsContext, destHoleBounds, radii, roundedRadius, templateSiz
678 const float roundedRadius = ceilf(m_blurRadius); local
720 drawLayerPieces(GraphicsContext* graphicsContext, const FloatRect& shadowBounds, const RoundedIntRect::Radii& radii, float roundedRadius, const IntSize& templateSize, ShadowDirection direction) argument
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H A DShadowBlur.h75 void drawLayerPieces(GraphicsContext*, const FloatRect& shadowBounds, const RoundedIntRect::Radii&, float roundedRadius, const IntSize& templateSize, ShadowDirection);

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