Searched refs:setContext (Results 1 - 25 of 72) sorted by relevance

123

/external/skia/include/core/
H A DSkComposeShader.h37 virtual bool setContext(const SkBitmap&, const SkPaint&,
H A DSkEmptyShader.h18 * A Shader that always draws nothing. Its setContext always returns false,
27 virtual bool setContext(const SkBitmap&, const SkPaint&,
H A DSkColorShader.h38 virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
61 SkPMColor fPMColor; // cached after setContext()
62 uint32_t fFlags; // cached after setContext()
63 uint16_t fColor16; // cached after setContext()
/external/skia/include/effects/
H A DSkTransparentShader.h18 virtual bool setContext(const SkBitmap& device,
28 // these are a cache from the call to setContext()
/external/webkit/Source/WebCore/platform/graphics/chromium/
H A DWebGLLayerChromium.h54 void setContext(const GraphicsContext3D* context);
/external/skia/legacy/src/core/
H A DSkColorFilter.cpp90 bool SkFilterShader::setContext(const SkBitmap& device, function in class:SkFilterShader
93 return this->INHERITED::setContext(device, paint, matrix) &&
94 fShader->setContext(device, paint, matrix);
H A DSkComposeShader.cpp80 /* We call setContext on our two worker shaders. However, we
84 bool SkComposeShader::setContext(const SkBitmap& device, function in class:SkComposeShader
87 if (!this->INHERITED::setContext(device, paint, matrix)) {
101 return fShaderA->setContext(device, paint, tmpM) &&
102 fShaderB->setContext(device, paint, tmpM);
H A DSkBitmapProcShader.h22 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&);
H A DSkShader.cpp84 bool SkShader::setContext(const SkBitmap& device, function in class:SkShader
232 fFlags = 0; // computed in setContext
266 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, function in class:SkColorShader
268 if (!this->INHERITED::setContext(device, paint, matrix)) {
345 bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&, function in class:SkEmptyShader
349 SkDEBUGFAIL("should never get called, since setContext() returned false");
353 SkDEBUGFAIL("should never get called, since setContext() returned false");
357 SkDEBUGFAIL("should never get called, since setContext() returned false");
/external/skia/src/core/
H A DSkColorFilter.cpp87 bool SkFilterShader::setContext(const SkBitmap& device, function in class:SkFilterShader
90 // we need to keep the setContext/endContext calls balanced. If we return
93 if (!this->INHERITED::setContext(device, paint, matrix)) {
96 if (!fShader->setContext(device, paint, matrix)) {
H A DSkComposeShader.cpp70 /* We call setContext on our two worker shaders. However, we
74 We need to keep the calls to setContext/endContext balanced, since if we
77 bool SkComposeShader::setContext(const SkBitmap& device, function in class:SkComposeShader
80 if (!this->INHERITED::setContext(device, paint, matrix)) {
93 bool setContextA = fShaderA->setContext(device, paint, tmpM);
94 bool setContextB = fShaderB->setContext(device, paint, tmpM);
H A DSkFilterShader.h21 virtual bool setContext(const SkBitmap&, const SkPaint&,
H A DSkBitmapProcShader.h22 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
/external/skia/legacy/include/core/
H A DSkComposeShader.h38 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix);
H A DSkEmptyShader.h18 * A Shader that always draws nothing. Its setContext always returns false,
27 virtual bool setContext(const SkBitmap&, const SkPaint&,
H A DSkColorShader.h38 virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
62 SkPMColor fPMColor; // cached after setContext()
63 uint32_t fFlags; // cached after setContext()
64 uint16_t fColor16; // cached after setContext()
H A DSkColorFilter.h139 virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
/external/skia/legacy/include/effects/
H A DSkTransparentShader.h20 virtual bool setContext( const SkBitmap& device,
31 // these are a cache from the call to setContext()
/external/skia/src/effects/gradients/
H A DSkLinearGradient.h20 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
H A DSkTwoPointRadialGradient.h30 virtual bool setContext(const SkBitmap& device,
/external/webkit/Source/WebCore/bindings/v8/
H A DScriptCachedFrameData.cpp69 proxy->windowShell()->setContext(m_context.get());
/external/skia/src/gpu/
H A DGrClipMaskManager.h71 void setContext(GrContext* context) { function in class:GrClipMaskManager
72 fAACache.setContext(context);
/external/skia/legacy/src/effects/
H A DSkTransparentShader.cpp13 bool SkTransparentShader::setContext(const SkBitmap& device, function in class:SkTransparentShader
19 return this->INHERITED::setContext(device, paint, matrix);
/external/skia/src/effects/
H A DSkTransparentShader.cpp14 bool SkTransparentShader::setContext(const SkBitmap& device, function in class:SkTransparentShader
20 return this->INHERITED::setContext(device, paint, matrix);
/external/replicaisland/src/com/replica/replicaisland/
H A DSetPreferencesActivity.java49 config.setContext(this);

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