/external/skia/include/core/ |
H A D | SkComposeShader.h | 37 virtual bool setContext(const SkBitmap&, const SkPaint&,
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H A D | SkEmptyShader.h | 18 * A Shader that always draws nothing. Its setContext always returns false, 27 virtual bool setContext(const SkBitmap&, const SkPaint&,
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H A D | SkColorShader.h | 38 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, 61 SkPMColor fPMColor; // cached after setContext() 62 uint32_t fFlags; // cached after setContext() 63 uint16_t fColor16; // cached after setContext()
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/external/skia/include/effects/ |
H A D | SkTransparentShader.h | 18 virtual bool setContext(const SkBitmap& device, 28 // these are a cache from the call to setContext()
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
H A D | WebGLLayerChromium.h | 54 void setContext(const GraphicsContext3D* context);
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/external/skia/legacy/src/core/ |
H A D | SkColorFilter.cpp | 90 bool SkFilterShader::setContext(const SkBitmap& device, function in class:SkFilterShader 93 return this->INHERITED::setContext(device, paint, matrix) && 94 fShader->setContext(device, paint, matrix);
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H A D | SkComposeShader.cpp | 80 /* We call setContext on our two worker shaders. However, we 84 bool SkComposeShader::setContext(const SkBitmap& device, function in class:SkComposeShader 87 if (!this->INHERITED::setContext(device, paint, matrix)) { 101 return fShaderA->setContext(device, paint, tmpM) && 102 fShaderB->setContext(device, paint, tmpM);
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H A D | SkBitmapProcShader.h | 22 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&);
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H A D | SkShader.cpp | 84 bool SkShader::setContext(const SkBitmap& device, function in class:SkShader 232 fFlags = 0; // computed in setContext 266 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, function in class:SkColorShader 268 if (!this->INHERITED::setContext(device, paint, matrix)) { 345 bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&, function in class:SkEmptyShader 349 SkDEBUGFAIL("should never get called, since setContext() returned false"); 353 SkDEBUGFAIL("should never get called, since setContext() returned false"); 357 SkDEBUGFAIL("should never get called, since setContext() returned false");
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/external/skia/src/core/ |
H A D | SkColorFilter.cpp | 87 bool SkFilterShader::setContext(const SkBitmap& device, function in class:SkFilterShader 90 // we need to keep the setContext/endContext calls balanced. If we return 93 if (!this->INHERITED::setContext(device, paint, matrix)) { 96 if (!fShader->setContext(device, paint, matrix)) {
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H A D | SkComposeShader.cpp | 70 /* We call setContext on our two worker shaders. However, we 74 We need to keep the calls to setContext/endContext balanced, since if we 77 bool SkComposeShader::setContext(const SkBitmap& device, function in class:SkComposeShader 80 if (!this->INHERITED::setContext(device, paint, matrix)) { 93 bool setContextA = fShaderA->setContext(device, paint, tmpM); 94 bool setContextB = fShaderB->setContext(device, paint, tmpM);
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H A D | SkFilterShader.h | 21 virtual bool setContext(const SkBitmap&, const SkPaint&,
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H A D | SkBitmapProcShader.h | 22 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
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/external/skia/legacy/include/core/ |
H A D | SkComposeShader.h | 38 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix);
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H A D | SkEmptyShader.h | 18 * A Shader that always draws nothing. Its setContext always returns false, 27 virtual bool setContext(const SkBitmap&, const SkPaint&,
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H A D | SkColorShader.h | 38 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, 62 SkPMColor fPMColor; // cached after setContext() 63 uint32_t fFlags; // cached after setContext() 64 uint16_t fColor16; // cached after setContext()
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H A D | SkColorFilter.h | 139 virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
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/external/skia/legacy/include/effects/ |
H A D | SkTransparentShader.h | 20 virtual bool setContext( const SkBitmap& device, 31 // these are a cache from the call to setContext()
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/external/skia/src/effects/gradients/ |
H A D | SkLinearGradient.h | 20 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
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H A D | SkTwoPointRadialGradient.h | 30 virtual bool setContext(const SkBitmap& device,
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/external/webkit/Source/WebCore/bindings/v8/ |
H A D | ScriptCachedFrameData.cpp | 69 proxy->windowShell()->setContext(m_context.get());
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/external/skia/src/gpu/ |
H A D | GrClipMaskManager.h | 71 void setContext(GrContext* context) { function in class:GrClipMaskManager 72 fAACache.setContext(context);
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/external/skia/legacy/src/effects/ |
H A D | SkTransparentShader.cpp | 13 bool SkTransparentShader::setContext(const SkBitmap& device, function in class:SkTransparentShader 19 return this->INHERITED::setContext(device, paint, matrix);
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/external/skia/src/effects/ |
H A D | SkTransparentShader.cpp | 14 bool SkTransparentShader::setContext(const SkBitmap& device, function in class:SkTransparentShader 20 return this->INHERITED::setContext(device, paint, matrix);
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | SetPreferencesActivity.java | 49 config.setContext(this);
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