Searched refs:texnum (Results 1 - 7 of 7) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dgl_draw.c55 int texnum; member in struct:__anon12179
74 int texnum; member in struct:__anon12180
84 void GL_Bind (int texnum) argument
87 texnum = char_texture;
88 if (currenttexture == texnum)
90 currenttexture = texnum;
92 bindTexFunc (GL_TEXTURE_2D, texnum);
94 glBindTexture (GL_TEXTURE_2D, texnum);
124 int texnum; local
126 for (texnum
203 int texnum; local
[all...]
H A Dgl_rsurf.c1436 int texnum; local
1438 for (texnum=0 ; texnum<MAX_LIGHTMAPS ; texnum++)
1448 if (allocated[texnum][i+j] >= best)
1450 if (allocated[texnum][i+j] > best2)
1451 best2 = allocated[texnum][i+j];
1464 allocated[texnum][*x + i] = best + h;
1466 return texnum;
H A Dglquake2.h190 void GL_Bind (int texnum);
H A Dglquake.h259 void GL_Bind (int texnum);
/external/quake/quake/src/WinQuake/
H A Dgl_draw.cpp42 int texnum; member in struct:__anon12538
85 int texnum; member in struct:__anon12542
390 void GL_Bind (int texnum) argument
393 texnum = char_texture;
394 if (currenttexture == texnum)
396 currenttexture = texnum;
398 bindTexFunc (GL_TEXTURE_2D, texnum);
402 textureStore::get()->bind(texnum);
404 glBindTexture(GL_TEXTURE_2D, texnum);
437 int texnum; local
478 int texnum; local
534 int texnum; local
[all...]
H A Dgl_rsurf.cpp1505 int texnum; local
1507 for (texnum=0 ; texnum<MAX_LIGHTMAPS ; texnum++)
1517 if (allocated[texnum][i+j] >= best)
1519 if (allocated[texnum][i+j] > best2)
1520 best2 = allocated[texnum][i+j];
1533 allocated[texnum][*x + i] = best + h;
1535 return texnum;
H A Dglquake.h247 void GL_Bind (int texnum);

Completed in 136 milliseconds