Searched refs:DrvAllocation (Results 1 - 8 of 8) sorted by relevance

/frameworks/rs/driver/
H A DrsdFrameBufferObj.h22 struct DrvAllocation;
30 void setColorTarget(DrvAllocation *color, uint32_t index) {
34 void setDepthTarget(DrvAllocation *depth) {
44 DrvAllocation **mColorTargets;
46 DrvAllocation *mDepthTarget;
H A DrsdFrameBuffer.cpp35 DrvAllocation *depth = NULL;
37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv;
51 DrvAllocation *color = NULL;
53 color = (DrvAllocation *)fb->mHal.state.colorTargets[i]->mHal.drv;
H A DrsdAllocation.cpp108 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
124 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
167 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
205 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
230 DrvAllocation *drv = (DrvAllocation *)allo
[all...]
H A DrsdMeshObj.cpp137 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
147 DrvAllocation *drvAlloc = (DrvAllocation *)alloc->mHal.drv;
163 DrvAllocation *drvAlloc = (DrvAllocation *)idxAlloc->mHal.drv;
H A DrsdProgram.cpp53 DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv;
H A DrsdFrameBufferObj.cpp34 mColorTargets = new DrvAllocation*[mColorTargetsCount];
H A DrsdAllocation.h40 struct DrvAllocation { struct
H A DrsdShader.cpp406 DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv;
487 DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv;

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