Searched refs:GL_ACTIVE_UNIFORMS (Results 1 - 7 of 7) sorted by relevance

/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES20Header.java-if177 public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
/frameworks/rs/driver/
H A DrsdShaderCache.cpp188 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms);
/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp387 glGetProgramiv(program_, GL_ACTIVE_UNIFORMS, &uniform_count);
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java177 public static final int GL_ACTIVE_UNIFORMS = 0x8B86; field in class:GLES20
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h273 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_fixup.cpp329 GLTrace_glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &n);
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h297 #define GL_ACTIVE_UNIFORMS 0x8B86 macro

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