/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 74 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 147 glDrawArrays(GL_TRIANGLES, 0, 3);
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/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 147 glDrawArrays(GL_TRIANGLES, 0, 3);
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/frameworks/native/opengl/tests/gl_jni/jni/ |
H A D | gl_code.cpp | 177 glDrawElements(GL_TRIANGLES, nelem, GL_UNSIGNED_SHORT, quadIndices);
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 139 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
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/frameworks/native/opengl/tests/testViewport/src/com/android/test/ |
H A D | TestView.java | 218 gl11.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, GL10.GL_UNSIGNED_SHORT, 0);
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/frameworks/native/opengl/tests/tritex/ |
H A D | tritex.cpp | 271 glDrawElements(GL_TRIANGLES, nelem*quads, GL_UNSIGNED_SHORT, indices);
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/frameworks/rs/driver/ |
H A D | rsdMeshObj.cpp | 191 case RS_PRIMITIVE_TRIANGLE: mGLPrimitives[i] = GL_TRIANGLES; break;
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | GLES10Header.java-if | 249 public static final int GL_TRIANGLES = 0x0004;
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H A D | GLES20Header.java-if | 35 public static final int GL_TRIANGLES = 0x0004;
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/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 174 glDrawArrays(GL_TRIANGLES, 0, 3);
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/frameworks/native/opengl/tests/gl_basic/ |
H A D | gl_basic.cpp | 362 glDrawElements(GL_TRIANGLES, nelem, GL_UNSIGNED_SHORT, indices);
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/frameworks/base/libs/hwui/ |
H A D | OpenGLRenderer.cpp | 1186 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6, 1194 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6, 1322 glDrawArrays(GL_TRIANGLES, 0, count * 6); 2016 GL_TRIANGLES, bitmapCount * 6, true, true); 2021 GL_TRIANGLES, bitmapCount * 6, false, true, 0, true); 2194 glDrawArrays(GL_TRIANGLES, 0, count); 2354 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer, 2359 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer, 3096 glDrawElements(GL_TRIANGLES, layer->meshElementCount, 3359 glDrawArrays(GL_TRIANGLES, [all...] |
H A D | FontRenderer.cpp | 438 glDrawElements(GL_TRIANGLES, texture->meshElementCount(),
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 250 glDrawArrays(GL_TRIANGLES, 0, 3);
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/frameworks/native/opengl/tests/angeles/ |
H A D | demo.c | 165 glDrawArrays(GL_TRIANGLES, 0, object->count); 449 glDrawArrays(GL_TRIANGLES, 0, 6);
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/frameworks/native/opengl/libagl/ |
H A D | array.cpp | 413 case GL_TRIANGLES: prim_count = total / 3; break; 1355 case GL_TRIANGLES: 1400 case GL_TRIANGLES:
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES10.java | 249 public static final int GL_TRIANGLES = 0x0004; field in class:GLES10
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H A D | GLES20.java | 35 public static final int GL_TRIANGLES = 0x0004; field in class:GLES20
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H A D | GLLogWrapper.java | 596 case GL_TRIANGLES: 597 return "GL_TRIANGLES";
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
H A D | GL10.java | 247 int GL_TRIANGLES = 0x0004; field in interface:GL10
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/frameworks/native/opengl/include/GLES/ |
H A D | gl.h | 60 #define GL_TRIANGLES 0x0004 macro
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/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 58 #define GL_TRIANGLES 0x0004 macro
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/frameworks/native/opengl/tests/angeles/include/GLES/ |
H A D | gl.h | 95 #define GL_TRIANGLES 0x0004 macro
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/frameworks/native/opengl/include/GLES3/ |
H A D | gl3.h | 92 #define GL_TRIANGLES 0x0004 macro
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