Searched refs:bindTexture (Results 1 - 16 of 16) sorted by relevance

/frameworks/base/libs/hwui/
H A DTexture.h47 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false,
49 setWrapST(wrap, wrap, bindTexture, force, renderTarget);
52 void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false,
61 if (bindTexture) {
70 void setFilter(GLenum filter, bool bindTexture = false, bool force = false,
72 setFilterMinMag(filter, filter, bindTexture, force, renderTarget);
75 void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, bool force = false,
84 if (bindTexture) {
H A DLayer.h186 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
187 texture.setWrap(wrap, bindTexture, force, renderTarget);
190 void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
191 texture.setFilter(filter, bindTexture, force, renderTarget);
224 inline void bindTexture() const { function in struct:android::uirenderer::Layer
H A DLayerCache.cpp117 layer->bindTexture();
H A DSkiaShader.cpp89 void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) { function in class:android::uirenderer::SkiaShader
157 bindTexture(texture, mWrapS, mWrapT);
235 bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
355 bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
H A DLayer.cpp93 bindTexture();
H A DSkiaShader.h113 inline void bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT);
H A DLayerRenderer.cpp254 layer->bindTexture();
327 layer->bindTexture();
H A DOpenGLRenderer.h870 inline void bindTexture(GLuint texture) { function in class:android::uirenderer::OpenGLRenderer
H A DOpenGLRenderer.cpp882 layer->bindTexture();
923 layer->bindTexture();
1857 if (texture) bindTexture(texture);
/frameworks/rs/
H A DrsProgram.h70 void bindTexture(Context *, uint32_t slot, Allocation *);
H A DrsProgram.cpp109 bindTexture(NULL, ct, NULL);
168 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { function in class:Program
209 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
H A DrsScriptC_LibGL.cpp52 pf->bindTexture(rsc, slot, a);
H A DrsFont.cpp474 mFontShaderF->bindTexture(mRSC, 0, mTextTexture.get());
/frameworks/rs/java/tests/Balls/src/com/example/android/rs/balls/
H A DBallsRS.java104 mPFPoints.bindTexture(loadTexture(R.drawable.flares), 0);
/frameworks/base/graphics/java/android/renderscript/
H A DProgram.java164 public void bindTexture(Allocation va, int slot) method in class:Program
/frameworks/native/opengl/libagl/
H A Dtexture.cpp80 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
145 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
168 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
299 ggl->bindTexture(ggl, &src);
787 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
1308 // to call bindTexture on the main rasterizer.
1544 ggl->bindTexture(ggl, &readSurface); // source is read-buffer

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