Searched refs:depth (Results 1 - 25 of 98) sorted by relevance

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/frameworks/base/sax/java/android/sax/
H A DRootElement.java100 int depth = -1; field in class:RootElement.Handler
112 int depth = ++this.depth;
114 if (depth == 0) {
128 if (depth == current.depth + 1) {
183 if (depth == current.depth) {
204 depth--;
H A DChildren.java37 current = new Child(parent, uri, localName, parent.depth + 1, hash);
56 current = new Child(parent, uri, localName, parent.depth + 1, hash);
91 Child(Element parent, String uri, String localName, int depth, argument
93 super(parent, uri, localName, depth);
H A DElement.java36 final int depth; field in class:Element
48 Element(Element parent, String uri, String localName, int depth) { argument
52 this.depth = depth;
/frameworks/rs/driver/
H A DrsdFrameBufferObj.h34 void setDepthTarget(DrvAllocation *depth) { argument
35 mDepthTarget = depth;
H A DrsdFrameBuffer.cpp35 DrvAllocation *depth = NULL; local
37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv;
39 if (depth->uploadDeferred) {
44 fbo->setDepthTarget(depth);
/frameworks/av/media/libstagefright/timedtext/
H A DTextDescriptions.h75 Parcel *parcel, int depth);
78 int timeMs, Parcel *parcel, int depth);
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
H A DMutableFrameFormat.java72 public void setDimensions(int width, int height, int depth) { argument
76 dimensions[2] = depth;
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/binding/
H A DFakeExpandableAdapter.java47 final int repeatCount, List<ResourceReference> types, int depth) {
80 createItems(dataBindingItem, depth + 1);
87 private void createItems(DataBindingItem item, int depth) { argument
88 if (depth == 2) {
89 createItems(item, item.getChildren().size(), item.getCount(), mChildrenTypes, depth);
46 createItems(Iterable<DataBindingItem> iterable, final int itemCount, final int repeatCount, List<ResourceReference> types, int depth) argument
/frameworks/compile/mclinker/lib/LD/
H A DDiagnostic.cpp41 unsigned int depth = 0; local
43 if (0 == depth && *pBegin == pVal)
45 if (0 != depth && *pBegin == '}')
46 --depth;
61 ++depth;
/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
H A DGL2JNIView.java65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { argument
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) { argument
73 new ConfigChooser(8,8,8,8, depth, stencil) :
74 new ConfigChooser(5,6,5,0, depth, stencil));
112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument
117 mDepthSize = depth;
/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
H A DGLPerfView.java65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { argument
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) { argument
73 new ConfigChooser(8,8,8,8, depth, stencil) :
74 new ConfigChooser(5,6,5,0, depth, stencil));
112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument
117 mDepthSize = depth;
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/
H A DGLDualGL2View.java68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { argument
70 init(translucent, depth, stencil);
73 private void init(boolean translucent, int depth, int stencil) { argument
76 new ConfigChooser(8,8,8,8, depth, stencil) :
77 new ConfigChooser(5,6,5,0, depth, stencil));
115 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument
120 mDepthSize = depth;
/frameworks/base/samples/training/network-usage/src/com/example/android/networkusage/
H A DStackOverflowXmlParser.java150 // Skips tags the parser isn't interested in. Uses depth to handle nested tags. i.e.,
152 // finds the matching END_TAG (as indicated by the value of "depth" being 0).
157 int depth = 1;
158 while (depth != 0) {
161 depth--;
164 depth++;
/frameworks/wilhelm/src/itf/
H A DI3DMacroscopic.c23 SLmillimeter width, SLmillimeter height, SLmillimeter depth)
29 (0 <= depth) && (depth <= SL_MILLIMETER_MAX))) {
36 thiz->mSize.mDepth = depth;
57 SLmillimeter depth = thiz->mSize.mDepth; local
61 *pDepth = depth;
22 I3DMacroscopic_SetSize(SL3DMacroscopicItf self, SLmillimeter width, SLmillimeter height, SLmillimeter depth) argument
/frameworks/native/opengl/tools/glgen/specs/gles11/
H A DGLES30.spec4 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
5 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset )
6 void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels )
7 void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset )
9 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data )
10 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset )
11 void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data )
12 void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei offset )
66 void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil )
109 void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth )
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/frameworks/native/opengl/libagl/
H A Degl.cpp171 GGLSurface depth; member in struct:android::egl_surface_t
179 depth.version = sizeof(GGLSurface);
180 depth.data = 0;
181 depth.format = depthFormat;
186 free(depth.data);
390 // allocate a corresponding depth-buffer
393 if (depth.format) {
394 depth.width = width;
395 depth.height = height;
396 depth
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H A Dmatrix.cpp386 void matrix_stack_t::init(int depth) { argument
387 stack = new matrixf_t[depth];
388 ops = new uint8_t[depth];
389 maxDepth = depth;
390 depth = 0;
402 stack[depth].loadIdentity();
403 ops[depth] = OP_IDENTITY;
409 stack[depth].load(rhs);
410 ops[depth] = OP_ALL; // TODO: we should look at the matrix
415 stack[depth]
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/frameworks/base/core/tests/benchmarks/src/com/android/internal/util/
H A DIndentingPrintWriterBenchmark.java125 public void dumpDirect(PrintWriter pw, int depth) { argument
126 pw.print(sIndents[depth]);
131 child.dumpDirect(pw, depth + 1);
/frameworks/base/graphics/java/android/graphics/drawable/
H A DLevelListDrawable.java96 int depth;
98 && ((depth = parser.getDepth()) >= innerDepth
104 if (depth > innerDepth || !parser.getName().equals("item")) {
H A DMipmapDrawable.java139 int depth;
141 && ((depth = parser.getDepth()) >= innerDepth
147 if (depth > innerDepth || !parser.getName().equals("item")) {
/frameworks/base/core/java/android/view/animation/
H A DAnimationUtils.java101 int depth = parser.getDepth();
103 while (((type=parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
178 int depth = parser.getDepth();
180 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
295 int depth = parser.getDepth();
297 while (((type=parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
/frameworks/base/tools/aapt/
H A DCommand.cpp394 int depth = 0; local
399 depth--;
400 if (depth < 0) {
408 depth++;
560 int depth = 0; local
563 depth--;
569 depth++;
571 //printf("Depth %d tag %s\n", depth, tag.string());
572 if (depth == 1) {
579 } else if (depth
617 int depth = 0; local
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/frameworks/av/services/camera/libcameraservice/camera3/
H A DCamera3ZslStream.h43 Camera3ZslStream(int id, uint32_t width, uint32_t height, int depth);
/frameworks/rs/java/tests/RsTest/src/com/android/rs/test/
H A DUT_program_store.java153 for (int depth = 0; depth <= 1; depth++) {
154 boolean depthMask = (depth == 1);
/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
H A DRenderScript.java365 int width, int height, int depth,
370 int width, int height, int depth,
376 dstMip, width, height, depth,
380 native void rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, byte[] d, int sizeBytes); argument
381 synchronized void nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, byte[] d, int sizeBytes) { argument
383 rsnAllocationData3D(mContext, id, xoff, yoff, zoff, mip, w, h, depth, d, sizeBytes);
385 native void rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, short[] d, int sizeBytes); argument
386 synchronized void nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, short[] d, int sizeBytes) { argument
388 rsnAllocationData3D(mContext, id, xoff, yoff, zoff, mip, w, h, depth, d, sizeBytes);
390 native void rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, in argument
362 rsnAllocationData3D(int con, int dstAlloc, int dstXoff, int dstYoff, int dstZoff, int dstMip, int width, int height, int depth, int srcAlloc, int srcXoff, int srcYoff, int srcZoff, int srcMip) argument
368 nAllocationData3D(int dstAlloc, int dstXoff, int dstYoff, int dstZoff, int dstMip, int width, int height, int depth, int srcAlloc, int srcXoff, int srcYoff, int srcZoff, int srcMip) argument
391 nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, int[] d, int sizeBytes) argument
395 rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, float[] d, int sizeBytes) argument
396 nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, float[] d, int sizeBytes) argument
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