/frameworks/base/sax/java/android/sax/ |
H A D | RootElement.java | 100 int depth = -1; field in class:RootElement.Handler 112 int depth = ++this.depth; 114 if (depth == 0) { 128 if (depth == current.depth + 1) { 183 if (depth == current.depth) { 204 depth--;
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H A D | Children.java | 37 current = new Child(parent, uri, localName, parent.depth + 1, hash); 56 current = new Child(parent, uri, localName, parent.depth + 1, hash); 91 Child(Element parent, String uri, String localName, int depth, argument 93 super(parent, uri, localName, depth);
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H A D | Element.java | 36 final int depth; field in class:Element 48 Element(Element parent, String uri, String localName, int depth) { argument 52 this.depth = depth;
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/frameworks/rs/driver/ |
H A D | rsdFrameBufferObj.h | 34 void setDepthTarget(DrvAllocation *depth) { argument 35 mDepthTarget = depth;
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H A D | rsdFrameBuffer.cpp | 35 DrvAllocation *depth = NULL; local 37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv; 39 if (depth->uploadDeferred) { 44 fbo->setDepthTarget(depth);
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/frameworks/av/media/libstagefright/timedtext/ |
H A D | TextDescriptions.h | 75 Parcel *parcel, int depth); 78 int timeMs, Parcel *parcel, int depth);
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/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | MutableFrameFormat.java | 72 public void setDimensions(int width, int height, int depth) { argument 76 dimensions[2] = depth;
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/binding/ |
H A D | FakeExpandableAdapter.java | 47 final int repeatCount, List<ResourceReference> types, int depth) { 80 createItems(dataBindingItem, depth + 1); 87 private void createItems(DataBindingItem item, int depth) { argument 88 if (depth == 2) { 89 createItems(item, item.getChildren().size(), item.getCount(), mChildrenTypes, depth); 46 createItems(Iterable<DataBindingItem> iterable, final int itemCount, final int repeatCount, List<ResourceReference> types, int depth) argument
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/frameworks/compile/mclinker/lib/LD/ |
H A D | Diagnostic.cpp | 41 unsigned int depth = 0; local 43 if (0 == depth && *pBegin == pVal) 45 if (0 != depth && *pBegin == '}') 46 --depth; 61 ++depth;
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/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
H A D | GL2JNIView.java | 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { argument 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { argument 73 new ConfigChooser(8,8,8,8, depth, stencil) : 74 new ConfigChooser(5,6,5,0, depth, stencil)); 112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument 117 mDepthSize = depth;
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/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/ |
H A D | GLPerfView.java | 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { argument 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { argument 73 new ConfigChooser(8,8,8,8, depth, stencil) : 74 new ConfigChooser(5,6,5,0, depth, stencil)); 112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument 117 mDepthSize = depth;
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/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
H A D | GLDualGL2View.java | 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { argument 70 init(translucent, depth, stencil); 73 private void init(boolean translucent, int depth, int stencil) { argument 76 new ConfigChooser(8,8,8,8, depth, stencil) : 77 new ConfigChooser(5,6,5,0, depth, stencil)); 115 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument 120 mDepthSize = depth;
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/frameworks/base/samples/training/network-usage/src/com/example/android/networkusage/ |
H A D | StackOverflowXmlParser.java | 150 // Skips tags the parser isn't interested in. Uses depth to handle nested tags. i.e., 152 // finds the matching END_TAG (as indicated by the value of "depth" being 0). 157 int depth = 1; 158 while (depth != 0) { 161 depth--; 164 depth++;
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/frameworks/wilhelm/src/itf/ |
H A D | I3DMacroscopic.c | 23 SLmillimeter width, SLmillimeter height, SLmillimeter depth) 29 (0 <= depth) && (depth <= SL_MILLIMETER_MAX))) { 36 thiz->mSize.mDepth = depth; 57 SLmillimeter depth = thiz->mSize.mDepth; local 61 *pDepth = depth; 22 I3DMacroscopic_SetSize(SL3DMacroscopicItf self, SLmillimeter width, SLmillimeter height, SLmillimeter depth) argument
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
H A D | GLES30.spec | 4 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) 5 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset ) 6 void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) 7 void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset ) 9 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ) 10 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset ) 11 void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ) 12 void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei offset ) 66 void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) 109 void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ) [all...] |
/frameworks/native/opengl/libagl/ |
H A D | egl.cpp | 171 GGLSurface depth; member in struct:android::egl_surface_t 179 depth.version = sizeof(GGLSurface); 180 depth.data = 0; 181 depth.format = depthFormat; 186 free(depth.data); 390 // allocate a corresponding depth-buffer 393 if (depth.format) { 394 depth.width = width; 395 depth.height = height; 396 depth [all...] |
H A D | matrix.cpp | 386 void matrix_stack_t::init(int depth) { argument 387 stack = new matrixf_t[depth]; 388 ops = new uint8_t[depth]; 389 maxDepth = depth; 390 depth = 0; 402 stack[depth].loadIdentity(); 403 ops[depth] = OP_IDENTITY; 409 stack[depth].load(rhs); 410 ops[depth] = OP_ALL; // TODO: we should look at the matrix 415 stack[depth] [all...] |
/frameworks/base/core/tests/benchmarks/src/com/android/internal/util/ |
H A D | IndentingPrintWriterBenchmark.java | 125 public void dumpDirect(PrintWriter pw, int depth) { argument 126 pw.print(sIndents[depth]); 131 child.dumpDirect(pw, depth + 1);
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/frameworks/base/graphics/java/android/graphics/drawable/ |
H A D | LevelListDrawable.java | 96 int depth; 98 && ((depth = parser.getDepth()) >= innerDepth 104 if (depth > innerDepth || !parser.getName().equals("item")) {
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H A D | MipmapDrawable.java | 139 int depth; 141 && ((depth = parser.getDepth()) >= innerDepth 147 if (depth > innerDepth || !parser.getName().equals("item")) {
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/frameworks/base/core/java/android/view/animation/ |
H A D | AnimationUtils.java | 101 int depth = parser.getDepth(); 103 while (((type=parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth) 178 int depth = parser.getDepth(); 180 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth) 295 int depth = parser.getDepth(); 297 while (((type=parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
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/frameworks/base/tools/aapt/ |
H A D | Command.cpp | 394 int depth = 0; local 399 depth--; 400 if (depth < 0) { 408 depth++; 560 int depth = 0; local 563 depth--; 569 depth++; 571 //printf("Depth %d tag %s\n", depth, tag.string()); 572 if (depth == 1) { 579 } else if (depth 617 int depth = 0; local [all...] |
/frameworks/av/services/camera/libcameraservice/camera3/ |
H A D | Camera3ZslStream.h | 43 Camera3ZslStream(int id, uint32_t width, uint32_t height, int depth);
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/frameworks/rs/java/tests/RsTest/src/com/android/rs/test/ |
H A D | UT_program_store.java | 153 for (int depth = 0; depth <= 1; depth++) { 154 boolean depthMask = (depth == 1);
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
H A D | RenderScript.java | 365 int width, int height, int depth, 370 int width, int height, int depth, 376 dstMip, width, height, depth, 380 native void rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, byte[] d, int sizeBytes); argument 381 synchronized void nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, byte[] d, int sizeBytes) { argument 383 rsnAllocationData3D(mContext, id, xoff, yoff, zoff, mip, w, h, depth, d, sizeBytes); 385 native void rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, short[] d, int sizeBytes); argument 386 synchronized void nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, short[] d, int sizeBytes) { argument 388 rsnAllocationData3D(mContext, id, xoff, yoff, zoff, mip, w, h, depth, d, sizeBytes); 390 native void rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, in argument 362 rsnAllocationData3D(int con, int dstAlloc, int dstXoff, int dstYoff, int dstZoff, int dstMip, int width, int height, int depth, int srcAlloc, int srcXoff, int srcYoff, int srcZoff, int srcMip) argument 368 nAllocationData3D(int dstAlloc, int dstXoff, int dstYoff, int dstZoff, int dstMip, int width, int height, int depth, int srcAlloc, int srcXoff, int srcYoff, int srcZoff, int srcMip) argument 391 nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, int[] d, int sizeBytes) argument 395 rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, float[] d, int sizeBytes) argument 396 nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, float[] d, int sizeBytes) argument [all...] |