Searched refs:inside (Results 1 - 12 of 12) sorted by relevance

/frameworks/native/include/private/ui/
H A DRegionHelper.h78 int inside = spanner.next(current.top, current.bottom); local
79 spannerInner.prepare(inside);
82 int inside = spannerInner.next(current.left, current.right); local
83 if ((op_mask >> inside) & 1) {
119 int inside; local
123 inside = lhs_before_rhs;
133 inside = lhs_after_rhs;
143 inside = lhs_coincide_rhs;
154 return inside;
186 int inside local
231 prepare(int inside) argument
267 int inside = SpannerBase::next(left, right, more_lhs, more_rhs); local
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/frameworks/base/nfc-extras/
H A DAndroid.mk13 # put the classes.jar, with full class files instead of classes.dex inside, into the dist directory
/frameworks/base/services/java/com/android/server/location/
H A DGeofenceState.java71 //TODO: inside/outside detection could be made more rigorous
72 boolean inside = mDistanceToCenter <= Math.max(mFence.getRadius(), location.getAccuracy());
73 if (inside) {
/frameworks/base/core/java/com/android/internal/widget/
H A DPasswordEntryKeyboard.java241 public void onReleased(boolean inside) { argument
243 super.onReleased(inside);
/frameworks/base/policy/src/com/android/internal/policy/impl/keyguard/
H A DKeyguardCircleFramedDrawable.java112 final float inside = mScale * outside;
113 final float pad = (outside - inside) / 2f;
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp569 // Fill a YV12 buffer with red outside a given rectangle and green inside it.
580 bool inside = rect.left <= x && x < rect.right &&
582 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64;
584 bool inside = rect.left <= 2*x && 2*x < rect.right &&
588 inside ? 16 : 255;
/frameworks/base/packages/SystemUI/src/com/android/systemui/
H A DExpandHelper.java291 if (DEBUG) Slog.d(TAG, " inside (" + v.getWidth() + ", " + v.getHeight() + ")");
292 boolean inside = (x > 0f && y > 0f && x < v.getWidth() & y < v.getHeight());
293 return inside;
/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp710 // Fill a YV12 buffer with red outside a given rectangle and green inside it.
721 bool inside = rect.left <= x && x < rect.right && local
723 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64;
725 bool inside = rect.left <= 2*x && 2*x < rect.right &&
729 inside ? 16 : 255;
/frameworks/base/docs/html/reference/renderscript/
H A Ddoxygen.css926 .memitem { page-break-inside: avoid; }
/frameworks/base/core/java/android/inputmethodservice/
H A DKeyboard.java405 * toggled state of the key if the finger was release inside.
406 * @param inside whether the finger was released inside the key
409 public void onReleased(boolean inside) { argument
439 * Detects if a point falls inside this key.
442 * @return whether or not the point falls inside the key. If the key is attached to an edge,
443 * it will assume that all points between the key and the edge are considered to be inside
/frameworks/ex/carousel/java/com/android/ex/carousel/
H A Dcarousel.rs147 static const int DRAG_MODEL_CYLINDER_INSIDE = 2; // Drag relative to point on inside of cylinder
1242 bool inside = (distance < selectionRadius);
1243 enableSelection &= inside;
/frameworks/base/core/java/android/view/
H A DView.java928 * The scrollbar style to display the scrollbars inside the content area,
935 * The scrollbar style to display the scrollbars inside the padded area,
962 * Mask to check if the scrollbar style is inside or outside.
5687 * to have controls for a video view placed inside of the window decorations
7715 * is being position inside of them or the window is being placed under
7717 * inside. In effect, this tells you the available area where content can
8382 // Walk up the hierarchy to determine if we're inside a scrolling container.
8385 // For views inside a scrolling container, delay the pressed feedback for
8394 // Not inside a scrolling container, so show the feedback right away
9972 * Determines whether the given point, in local coordinates is inside th
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