Searched refs:precision (Results 1 - 10 of 10) sorted by relevance

/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
H A DAutoFixFilter.java111 "precision mediump float;\n" +
204 long precision = (256l * 256l - 1l);
208 long temp = normal_cdf[i] * precision / histDim;
/frameworks/native/opengl/tools/glgen/specs/gles11/
H A Dchecks.spec66 glGetShaderPrecisionFormat check range 1 check precision 1
H A DGLES20.spec71 void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
/frameworks/base/core/java/com/android/internal/widget/
H A DPointerLocationView.java823 public FasterStringBuilder append(float value, int precision) { argument
825 for (int i = 0; i < precision; i++) {
832 if (precision != 0) {
836 append((int) (value * scale), precision);
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java1077 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
1084 int[] precision,
1088 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
1094 java.nio.IntBuffer precision
1079 glGetShaderPrecisionFormat( int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset ) argument
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp2981 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */
2993 GLint *precision = (GLint *) 0; local
3021 _exceptionMessage = "precision == null";
3039 precision = precision_base + precisionOffset;
3045 (GLint *)precision
3062 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */
3076 GLint *precision = (GLint *) 0; local
3085 precision = (GLint *)getPointer(_env, precision_buf, &_precisionArray, &_precisionRemaining, &_precisionBufferOffset);
3096 if (precision == NULL) {
3098 precision
[all...]
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h876 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_api.h93 void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
H A Dgltrace_api.cpp2702 void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { argument
2726 // copy argument precision
2730 arg_precision->add_intvalue((int)precision);
2735 glContext->hooks->gl.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
2741 (void *) precision,

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