Searched refs:shaderCache (Results 1 - 7 of 7) sorted by relevance

/frameworks/rs/driver/
H A DrsdProgram.cpp64 dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv);
77 dc->gl.shaderCache->cleanupVertex(drv);
98 dc->gl.shaderCache->setActiveFragment((RsdShader*)pf->mHal.drv);
111 dc->gl.shaderCache->cleanupFragment(drv);
H A DrsdMesh.cpp44 if (!dc->gl.shaderCache->setup(rsc)) {
H A DrsdGL.h72 RsdShaderCache *shaderCache; member in struct:RsdGLRec
H A DrsdVertexArray.cpp86 RsdShaderCache *sc = dc->gl.shaderCache;
H A DrsdPath.cpp148 if (!dc->gl.shaderCache->setup(rsc)) {
H A DrsdGL.cpp158 dc->gl.shaderCache->cleanupAll();
159 delete dc->gl.shaderCache;
414 dc->gl.shaderCache = new RsdShaderCache();
H A DrsdRuntimeStubs.cpp270 if (!dc->gl.shaderCache->setup(rsc)) {

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