Searched refs:specular (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
H A DEmbossMaskFilter.java25 * @param specular coefficient for specular highlights (e.g. 8)
29 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) { argument
33 native_instance = nativeConstructor(direction, ambient, specular, blurRadius);
36 private static native int nativeConstructor(float[] direction, float ambient, float specular, float blurRadius); argument
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DEmbossMaskFilter_Delegate.java59 float specular, float blurRadius) {
58 nativeConstructor(float[] direction, float ambient, float specular, float blurRadius) argument
/frameworks/base/core/jni/android/graphics/
H A DMaskFilter.cpp27 static SkMaskFilter* createEmboss(JNIEnv* env, jobject, jfloatArray dirArray, float ambient, float specular, float radius) { argument
38 SkFloatToScalar(specular),
/frameworks/native/opengl/libagl/
H A Dlight.cpp75 init_white(c->lighting.lights[0].specular);
85 c->lighting.front.specular.a = 0x10000;
254 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v);
256 // this is just a flag to tell if we have a specular component
326 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v);
327 // this is just a flag to tell if we have a specular component
404 // specular
533 what = light.specular
[all...]
H A Dcontext.h285 vec4_t specular; member in struct:android::gl::light_t
305 vec4_t specular; member in struct:android::gl::material_t

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