Searched refs:textureID (Results 1 - 4 of 4) sorted by relevance

/frameworks/rs/driver/
H A DrsdFrameBufferObj.cpp77 if (mDepthTarget->textureID) {
79 GL_TEXTURE_2D, mDepthTarget->textureID, 0);
95 if (mColorTargets[i]->textureID) {
97 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
H A DrsdAllocation.cpp110 rsAssert(drv->textureID);
111 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
126 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
170 if (!drv->textureID) {
171 RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
186 if (!drv->textureID) {
187 RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
470 if (drv->textureID) {
471 RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID);
472 drv->textureID
[all...]
H A DrsdAllocation.h43 uint32_t textureID; member in struct:DrvAllocation
H A DrsdShader.cpp496 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], drvTex->textureID);

Completed in 78 milliseconds