Searched refs:waitForFence (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/include/gui/
H A DBufferItemConsumer.h72 // If waitForFence is true, and the acquired BufferItem has a valid fence object,
74 status_t acquireBuffer(BufferItem *item, bool waitForFence = true);
/frameworks/native/libs/gui/
H A DBufferItemConsumer.cpp50 status_t BufferItemConsumer::acquireBuffer(BufferItem *item, bool waitForFence) { argument
65 if (waitForFence) {
/frameworks/av/services/camera/libcameraservice/gui/
H A DRingBufferConsumer.h159 bool waitForFence = true);
H A DRingBufferConsumer.cpp60 bool waitForFence) {
104 if (waitForFence) {
58 pinSelectedBuffer( const RingBufferComparator& filter, bool waitForFence) argument

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