/system/core/libpixelflinger/ |
H A D | pixelflinger.cpp | 112 if (surface->format != c->state.buffers.color.format) 122 ggl_set_surface(c, &(c->state.buffers.color), surface); 218 static void ggl_color4xv(void* con, const GGLclampx* color) argument 221 c->shade.r0 = gglFixedToIteratedColor(color[0]); 222 c->shade.g0 = gglFixedToIteratedColor(color[1]); 223 c->shade.b0 = gglFixedToIteratedColor(color[2]); 224 c->shade.a0 = gglFixedToIteratedColor(color[3]); 278 static void ggl_fogColor3xv(void* con, const GGLclampx* color) argument 281 const int32_t r = gglClampx(color[0]); 282 const int32_t g = gglClampx(color[ 370 uint8_t* const color = c->activeTMU->env_color; local [all...] |
H A D | picker.cpp | 44 new_needs.n |= GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT); 50 uint32_t n = GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT); 57 const GGLFormat& cbf = c->formats[ c->state.buffers.color.format ]; 99 n |= GGL_BUILD_NEEDS(c->state.mask.color^0xF, MASK_ARGB);
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H A D | clear.cpp | 108 if (c->state.buffers.color.format == 0) 122 c->state.buffers.color.format, 131 memset2d(c, c->state.buffers.color, packed, l, t, w, h);
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H A D | raster.cpp | 58 // color-buffer 59 surface_t* cb = &(c->state.buffers.color); 156 const GGLSurface& cbSurface = c->state.buffers.color.s;
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H A D | buffer.cpp | 102 surface_t& s = c->state.buffers.color; 188 if (h && (c->state.mask.color & component_mask)) { 200 if ((c->state.mask.color != 0xF) ||
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H A D | scanline.cpp | 172 * a/r/g/b of the current context's color. Typically used for 237 "565 fb, 8888 fixed color", scanline_col32cb16blend, init_y_packed }, 249 "(nop) color mask", scanline_noop, init_y_noop }, 261 "(error) invalid color-buffer format", scanline_noop, init_y_error }, 343 // (so the current color doesn't show through) 688 // read color (convert to 8 bits by keeping only the integer part) 889 GGLfixed fc = (c->state.fog.color[i] * 0x10000) / 0xFF; 902 c->state.buffers.color.read( 903 &(c->state.buffers.color), c, x, y, &fb); 908 c->state.buffers.color [all...] |
H A D | trap.cpp | 454 surface_t* cb = &(c->state.buffers.color);
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/system/core/toolbox/grep/ |
H A D | util.c | 344 if ((color != NULL && !oflag) || qflag || lflag) 353 if ((color != NULL && !oflag) || qflag || lflag) 471 /* --color and -o */ 472 if ((oflag || color) && m > 0) { 477 if (color) 478 fprintf(stdout, "\33[%sm\33[K", color); 483 if (color)
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H A D | grep.c | 72 /* 5*/ "\t[-e pattern] [-f file] [--binary-files=value] [--color=when]\n", 121 const char *color; /* --color */ variable 179 {"color", optional_argument, NULL, COLOR_OPT}, 583 color = NULL; 592 color = init_color("01;31"); 596 color = init_color("01;31"); 600 errx(2, getstr(3), "--color");
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H A D | grep.h | 128 extern const char *color;
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H A D | fastgrep.c | 158 !oflag && !color) {
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/system/media/camera/docs/ |
H A D | html.mako | 23 .section { font-size: 1.5em; font-weight: bold; background-color: beige; padding: 0.5em 0em 0.5em 0.1em } 24 .kind { font-size: 1.2em; font-weight: bold; padding-left: 0.5em; background-color: gray } 25 .entry { background-color: burlywood } 44 .entry_type_name { color: darkgreen; font-weight: bold; } 45 .entry_type_name_enum:after { color: darkgreen; font-weight: bold; content:" (enum)" }
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/system/core/include/private/pixelflinger/ |
H A D | ggl_context.h | 110 // To maintain 8-bits color chanels, with a maximum GGLSurface 112 // for encoding the color iterators 289 uint8_t color; member in struct:android::mask_state_t 308 uint8_t color[4]; member in struct:android::fog_state_t 429 surface_t color; member in struct:android::framebuffer_t
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/system/core/include/pixelflinger/ |
H A D | pixelflinger.h | 216 // Set the textures and color buffers 229 // specify the fragment's color 231 void (*color4xv)(void* c, const GGLclampx* color); 232 // specify color iterators (16.16) 241 // specify fog iterator & color (16.16) 243 void (*fogColor3xv)(void* c, const GGLclampx* color);
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/system/core/libpixelflinger/codeflinger/ |
H A D | texturing.cpp | 50 // but this would use up to 4 more registers for the color components 55 comment("compute initial iterated color (smooth and/or dither case)"); 60 // 0x1: color component 96 // adjust the color iterator to make sure it won't overflow 116 // just use a packed version of the color and extract the 119 // figure out if we need the iterated color 133 comment("load initial iterated color (8888 packed)"); 138 comment("load initial iterated color (dest format packed)"); 142 // pre-mask the iterated color 170 // pre-mask the iterated color [all...] |
H A D | blending.cpp | 48 immed12_pre(GGL_OFFSETOF(state.fog.color[component])));
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H A D | GGLAssembler.cpp | 246 comment("fetch color-buffer"); 257 // iterated color or direct texture 313 // update the iterated color... 390 comment("compute color-buffer pointer"); 394 CONTEXT_LOAD(Rs, state.buffers.color.stride); 395 CONTEXT_LOAD(parts.cbPtr.reg, state.buffers.color.data); 442 // iterated color 534 // iterated color 632 // update the iterated color in a pipelined way... 633 comment("update iterated color"); [all...] |