Searched refs:Matrix4x4 (Results 1 - 4 of 4) sorted by relevance
/frameworks/rs/ |
H A D | rsMatrix4x4.h | 27 struct Matrix4x4 : public rs_matrix4x4 { struct in namespace:android::renderscript 61 Matrix4x4 tmp; 66 Matrix4x4 tmp; 71 Matrix4x4 tmp; 76 Matrix4x4 tmp;
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H A D | rsMatrix4x4.cpp | 37 bool Matrix4x4::inverse() { 79 bool Matrix4x4::inverseTranspose() { 119 void Matrix4x4::transpose() { 134 void Matrix4x4::loadIdentity() { 153 void Matrix4x4::load(const float *v) { 157 void Matrix4x4::load(const rs_matrix4x4 *v) { 161 void Matrix4x4::load(const rs_matrix3x3 *v) { 180 void Matrix4x4::load(const rs_matrix2x2 *v) { 200 void Matrix4x4::loadRotate(float rot, float x, float y, float z) { 238 void Matrix4x4 [all...] |
H A D | rsProgramVertex.cpp | 51 Matrix4x4 mvp; 53 Matrix4x4 t; 144 Matrix4x4 mvp; 145 mvp.loadMultiply((Matrix4x4 *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], 146 (Matrix4x4 *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 227 Matrix4x4 m;
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/frameworks/rs/cpu_ref/ |
H A D | rsCpuRuntimeMath.cpp | 54 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { 57 static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) { 60 static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) { 63 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { 66 static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) { 69 static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) { 73 static void SC_MatrixLoadOrtho(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) { 76 static void SC_MatrixLoadFrustum(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) { 79 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) { 83 static bool SC_MatrixInverse_4x4(Matrix4x4 * [all...] |
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